internal static bool __tryArrayGet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int index) { if (type == typeof(UnityEngine.Vector2[])) { UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[]; translator.PushUnityEngineVector2(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Vector3[])) { UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[]; translator.PushUnityEngineVector3(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Vector4[])) { UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[]; translator.PushUnityEngineVector4(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Color[])) { UnityEngine.Color[] array = obj as UnityEngine.Color[]; translator.PushUnityEngineColor(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Quaternion[])) { UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[]; translator.PushUnityEngineQuaternion(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Ray[])) { UnityEngine.Ray[] array = obj as UnityEngine.Ray[]; translator.PushUnityEngineRay(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Bounds[])) { UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[]; translator.PushUnityEngineBounds(L, array[index]); return(true); } else if (type == typeof(UnityEngine.Ray2D[])) { UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[]; translator.PushUnityEngineRay2D(L, array[index]); return(true); } else if (type == typeof(System.Net.Sockets.AddressFamily[])) { System.Net.Sockets.AddressFamily[] array = obj as System.Net.Sockets.AddressFamily[]; translator.PushSystemNetSocketsAddressFamily(L, array[index]); return(true); } else if (type == typeof(System.Net.Sockets.SocketType[])) { System.Net.Sockets.SocketType[] array = obj as System.Net.Sockets.SocketType[]; translator.PushSystemNetSocketsSocketType(L, array[index]); return(true); } else if (type == typeof(System.Net.Sockets.ProtocolType[])) { System.Net.Sockets.ProtocolType[] array = obj as System.Net.Sockets.ProtocolType[]; translator.PushSystemNetSocketsProtocolType(L, array[index]); return(true); } return(false); }