private INTERNAL_CALL_OverlapPoint ( |
||
self | ||
point | ||
return | bool |
public bool OverlapPoint(Vector2 point) { return(Rigidbody2D.INTERNAL_CALL_OverlapPoint(this, ref point)); }
private INTERNAL_CALL_OverlapPoint ( |
||
self | ||
point | ||
return | bool |
public bool OverlapPoint(Vector2 point) { return(Rigidbody2D.INTERNAL_CALL_OverlapPoint(this, ref point)); }