Exemplo n.º 1
0
 void OnTriggerStay2D(Collider2D col)
 {
     if (col.GetComponent<InteractController>() != null && col.GetComponent<InteractController>().message == "") {
         col.SendMessage("GetMessage", this.usestring1 + "\n" + this.usestring2 + "\n" + this.usestring3 + "\n" + this.usestring4);
         col.SendMessage("GetGO", this.gameObject);
     }
 }
Exemplo n.º 2
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.GetComponent<InteractController>() != null) {
         col.SendMessage("GetMessage", this.usestring);
         col.SendMessage("GetGO", this.gameObject);
     }
 }
Exemplo n.º 3
0
    void OnTriggerExit2D(Collider2D col)
    {
        if (col.GetComponent<InteractController>() != null) {

            col.SendMessage("GetMessage", "");
            col.SendMessage("LoseGO");
        }
    }
Exemplo n.º 4
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.GetComponent<InteractController>() != null) {
            col.SendMessage("GetMessage", "Press " + this.usekey.ToString () + " to exit map!");
            col.SendMessage("GetGO", this.gameObject);

        }
    }
Exemplo n.º 5
0
	void OnTriggerEnter2D(Collider2D other) 
	{
		if (_velocity.magnitude > minimumVelocity) 
		{
			other.SendMessage ("Hit", SendMessageOptions.DontRequireReceiver);
			other.SendMessage ("KnockBack", new KnockBackArgs(transform.position,knockBackAmount), SendMessageOptions.DontRequireReceiver);
		}

	}
Exemplo n.º 6
0
    void OnTriggerStay2D(Collider2D col)
    {
        if (col.gameObject.Equals(Player)){
            if(Player.GetComponent<HealthController>().acceptingOxy && oxygenAmt > 0) {
                oxygenAmt -= 3 * Time.deltaTime;
                col.SendMessage("changeOxy", 10 * Time.deltaTime);
                col.SendMessage("GettingOxy", true);
            }

        }
    }
Exemplo n.º 7
0
	void OnTriggerEnter2D(Collider2D other) {

		// What direction are we going around the lap?
		var trackDirection = Vector3.Dot(Vector3.Cross(other.transform.position, other.GetComponent<Rigidbody2D>().velocity), new Vector3(0, 0, 1));

		// Only lap if going in the right direction.
		if (trackDirection > 0) {
			other.SendMessage ("AddLap");
		} else {
			other.SendMessage ("RemoveLap");
		}
	}
Exemplo n.º 8
0
	void OnTriggerEnter2D(Collider2D other){
		if (other.gameObject.tag == "Finish")
			Destroy (gameObject);
		if (other.tag == "Enemy") {
			other.SendMessage ("ApplyDamage", 1);
			Destroy (gameObject);
		}
        if (other.tag == "Player")
        {
            other.SendMessage("Die", 1);
            Destroy(gameObject);
        }
    }
Exemplo n.º 9
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Enemy") {
         other.SendMessage ("Damage", damage);
         other.GetComponent<Rigidbody2D> ().AddForce (new Vector2 (transform.up.x, transform.up.y) * speed, ForceMode2D.Impulse);
     }
 }
Exemplo n.º 10
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Enemy") {
         other.SendMessage ("Damage", damage * multiplier);
         Destroy (gameObject);
     }
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         other.SendMessage("ApplyGrannyDamage", SendMessageOptions.DontRequireReceiver);
     }
 }
	void OnTriggerEnter2D(Collider2D other)
	{
		switch(other.gameObject.tag)
		{
		default:
			break;
		case "BulletQ":
			Destroy (other.gameObject);
			gameObject.SendMessage("ApplyDamage",1);
			break;
			
		case "BulletW":
			Destroy(other.gameObject);
			Slow ();
			break;
			
		case "BulletE":
			Destroy (other.gameObject);
			gameObject.SendMessage("ApplyDamage",2);
			break;
			
		case "Player":
			other.SendMessage("ApplyDamage");
			Destroy(gameObject);
			break;
			
		}
		
	}
Exemplo n.º 13
0
 void OnTriggerEnter2D(Collider2D collideObject)
 {
     if (collideObject.gameObject.layer == _playerLayer)
     {
         collideObject.SendMessage("DeathTriggerHit", SendMessageOptions.DontRequireReceiver);
     }
 }
Exemplo n.º 14
0
	void OnTriggerEnter2D(Collider2D col) {
		if (col.tag == "Player") return;
		//if (col.tag == "Enemy") Destroy(col.gameObject);
		Destroy (this.gameObject);	//col.transform.GetComponent<EnemyScript>().
		if (col.tag == "Enemy") col.transform.GetComponent<EnemyScript>().Death();
		if (col.tag == "Crate") col.SendMessage("DropItem");
	}
Exemplo n.º 15
0
 /**
  *
  */
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (this.IsLit())
     {
         other.SendMessage("OnFlameEnter", this, SendMessageOptions.DontRequireReceiver);
     }
 }
 void OnTriggerExit2D(Collider2D coll)
 {
     if (coll.gameObject.layer == 9) {
         //Debug.Log("This Is Happening!!!!!!!!!!");
         coll.SendMessage("SkipLevel");
     }
 }
Exemplo n.º 17
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "enemy") {
         other.SendMessage("Hurt", 20);
         Destroy (gameObject);
     }
 }
Exemplo n.º 18
0
    public bool Enable; ///<Allow the freeze circle to be used

    #endregion Fields

    #region Methods

    // Use this for initialization
    void OnTriggerStay2D(Collider2D other)
    {
        if (other.gameObject.tag == "Enemy" && Enable)
        {
            other.SendMessage("Freeze", 0f);
        }
    }
Exemplo n.º 19
0
 void OnTriggerEnter2D(Collider2D coll)
 {
     if(coll.gameObject.tag == "Island" && canDoDamage) {
         coll.SendMessage("dealDamage", 1);
         Destroy(gameObject);
     }
 }
Exemplo n.º 20
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if(col.CompareTag("Chicken")){
         col.SendMessage("Recycle",SendMessageOptions.RequireReceiver);
         this.transform.parent.SendMessage("ChickUp",SendMessageOptions.RequireReceiver);
     }
 }
 void OnTriggerEnter2D(Collider2D coll)
 {
     if (coll.tag == "Enemy")
     {
         coll.SendMessage("MowedByLawnMower");
     }
 }
Exemplo n.º 22
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (!col.isTrigger && col.CompareTag("Enemy")) {
         Debug.Log("OWWW!");
         col.SendMessage("Damage", damage);
     }
 }
Exemplo n.º 23
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (other.gameObject.tag == "CrocEnemy")
     {
         other.SendMessage("Stop");
     }
 }
Exemplo n.º 24
0
 void OnTriggerEnter2D( Collider2D other )
 {
     if( other.tag == "Player" )
     {
         other.SendMessage( "Dead" );
     }
 }
Exemplo n.º 25
0
 //REACH SCRIPT ON RECIEVING OBJECT
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Enemy")        {
         other.GetComponent<EnemyHealthManager>().takeDamage(10); // Reach script directly
         other.SendMessage("MethodName"); // Searches every script on other for method.
     }
 }
Exemplo n.º 26
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Cavalry"||other.tag == "Famine"||other.tag == "Death"||other.tag=="Conquest") {
         if(GUIScript.FamineKilled)
         {
             Debug.Log(Player.PlayerHealth);
             int dam =(int)( 5f*(1f-((float)Player.PlayerHealth / 100f) +1f));
             Debug.Log("damage"+dam);
         other.SendMessage("takeDamage",dam);
         }
         else
         {
             other.SendMessage("takeDamage",5);
         }
     }
 }
Exemplo n.º 27
0
    void OnTriggerEnter2D (Collider2D other)
    {
        switch (_shootertag)
        {
            case "Torre":
            case "Ally":
                if (other.CompareTag("Enemy"))
                {
                    other.gameObject.SendMessage("HitEnemy",m_damage, SendMessageOptions.RequireReceiver);
                    
                    Destroy(this.gameObject);
                }
                else if (other.CompareTag("Ally") || other.CompareTag("Torre")) 
                    Physics2D.IgnoreCollision(GetComponent<Collider2D>(), other.GetComponent<Collider2D>(), true);

                    
                
                break;
            case "Enemy":
                if (other.CompareTag("Ally"))
                {
                    other.gameObject.SendMessage("HitEnemy", m_damage, SendMessageOptions.RequireReceiver);
                    Destroy(this.gameObject);
                }
                else if (other.CompareTag("Torre"))
                {
                    other.SendMessage("HitEnemy", m_damage, SendMessageOptions.RequireReceiver);
                    Destroy(this.gameObject);
                }
                else if (other.CompareTag("Enemy"))
                    Physics2D.IgnoreCollision(GetComponent<Collider2D>(), other.GetComponent<Collider2D>(), true);

                break;
        }
    }
Exemplo n.º 28
0
 void OnTriggerExit2D(Collider2D collider)
 {
     if(collider.tag == "Button")
     {
         collider.SendMessage("DisActivate");
     }
 }
Exemplo n.º 29
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player")) {
         other.SendMessage("ApplyHealth", amt);
         Destroy(gameObject);
     }
 }
Exemplo n.º 30
0
 void OnTriggerEnter2D(Collider2D other)
 {
     other.SendMessage("TakeDamage", strength);
     if(other.attachedRigidbody) {
         float dir = Mathf.Sign((other.transform.position - transform.root.position).x);
         other.attachedRigidbody.AddForce(new Vector2(baseForce.x * dir, baseForce.y));
     }
 }