static public int Rebuild(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.LayoutRebuilder self = (UnityEngine.UI.LayoutRebuilder)checkSelf(l); UnityEngine.UI.CanvasUpdate a1; a1 = (UnityEngine.UI.CanvasUpdate)LuaDLL.luaL_checkinteger(l, 2); self.Rebuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/// <summary> /// <para>Forces an immediate rebuild of the layout element and child layout elements affected by the calculations.</para> /// </summary> /// <param name="layoutRoot">The layout element to perform the layout rebuild on.</param> public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot) { LayoutRebuilder element = LayoutRebuilder.s_Rebuilders.Get(); element.Initialize(layoutRoot); element.Rebuild(CanvasUpdate.Layout); LayoutRebuilder.s_Rebuilders.Release(element); }
public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot) { LayoutRebuilder layoutRebuilder = s_Rebuilders.Get(); layoutRebuilder.Initialize(layoutRoot); layoutRebuilder.Rebuild(CanvasUpdate.Layout); s_Rebuilders.Release(layoutRebuilder); }
static public int Rebuild(IntPtr l) { try { UnityEngine.UI.LayoutRebuilder self = (UnityEngine.UI.LayoutRebuilder)checkSelf(l); UnityEngine.UI.CanvasUpdate a1; checkEnum(l, 2, out a1); self.Rebuild(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_Rebuild_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.UI.LayoutRebuilder QPYX_obj_YXQP = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject <UnityEngine.UI.LayoutRebuilder>(L_YXQP, 1); UnityEngine.UI.CanvasUpdate QPYX_arg0_YXQP = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.CanvasUpdate)); QPYX_obj_YXQP.Rebuild(QPYX_arg0_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject <UnityEngine.UI.LayoutRebuilder>(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }