Ejemplo n.º 1
0
 static public int Rebuild(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.LayoutRebuilder self = (UnityEngine.UI.LayoutRebuilder)checkSelf(l);
         UnityEngine.UI.CanvasUpdate    a1;
         a1 = (UnityEngine.UI.CanvasUpdate)LuaDLL.luaL_checkinteger(l, 2);
         self.Rebuild(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Ejemplo n.º 2
0
        /// <summary>
        ///   <para>Forces an immediate rebuild of the layout element and child layout elements affected by the calculations.</para>
        /// </summary>
        /// <param name="layoutRoot">The layout element to perform the layout rebuild on.</param>
        public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)
        {
            LayoutRebuilder element = LayoutRebuilder.s_Rebuilders.Get();

            element.Initialize(layoutRoot);
            element.Rebuild(CanvasUpdate.Layout);
            LayoutRebuilder.s_Rebuilders.Release(element);
        }
Ejemplo n.º 3
0
        public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot)
        {
            LayoutRebuilder layoutRebuilder = s_Rebuilders.Get();

            layoutRebuilder.Initialize(layoutRoot);
            layoutRebuilder.Rebuild(CanvasUpdate.Layout);
            s_Rebuilders.Release(layoutRebuilder);
        }
 static public int Rebuild(IntPtr l)
 {
     try {
         UnityEngine.UI.LayoutRebuilder self = (UnityEngine.UI.LayoutRebuilder)checkSelf(l);
         UnityEngine.UI.CanvasUpdate    a1;
         checkEnum(l, 2, out a1);
         self.Rebuild(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 5
0
 static int QPYX_Rebuild_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.LayoutRebuilder QPYX_obj_YXQP  = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject <UnityEngine.UI.LayoutRebuilder>(L_YXQP, 1);
         UnityEngine.UI.CanvasUpdate    QPYX_arg0_YXQP = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.CanvasUpdate));
         QPYX_obj_YXQP.Rebuild(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int Rebuild(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.LayoutRebuilder obj  = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject <UnityEngine.UI.LayoutRebuilder>(L, 1);
         UnityEngine.UI.CanvasUpdate    arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
         obj.Rebuild(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }