/// <summary> /// <para>Forces an immediate rebuild of the layout element and child layout elements affected by the calculations.</para> /// </summary> /// <param name="layoutRoot">The layout element to perform the layout rebuild on.</param> public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot) { LayoutRebuilder element = LayoutRebuilder.s_Rebuilders.Get(); element.Initialize(layoutRoot); element.Rebuild(CanvasUpdate.Layout); LayoutRebuilder.s_Rebuilders.Release(element); }
public static void ForceRebuildLayoutImmediate(RectTransform layoutRoot) { LayoutRebuilder layoutRebuilder = s_Rebuilders.Get(); layoutRebuilder.Initialize(layoutRoot); layoutRebuilder.Rebuild(CanvasUpdate.Layout); s_Rebuilders.Release(layoutRebuilder); }
private static void MarkLayoutRootForRebuild(RectTransform controller) { if (!(controller == null)) { LayoutRebuilder layoutRebuilder = LayoutRebuilder.s_Rebuilders.Get(); layoutRebuilder.Initialize(controller); if (!CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild(layoutRebuilder)) { LayoutRebuilder.s_Rebuilders.Release(layoutRebuilder); } } }
private static void MarkLayoutRootForRebuild(RectTransform controller) { if ((UnityEngine.Object)controller == (UnityEngine.Object)null) { return; } LayoutRebuilder element = LayoutRebuilder.s_Rebuilders.Get(); element.Initialize(controller); if (CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild((ICanvasElement)element)) { return; } LayoutRebuilder.s_Rebuilders.Release(element); }