private INTERNAL_CALL_ConnectInternal ( |
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source | ||
target | ||
sourceOutputPort | int | |
targetInputPort | int | |
return | bool |
internal static bool ConnectInternal(ref Playable source, ref Playable target, int sourceOutputPort, int targetInputPort) { return(Playables.INTERNAL_CALL_ConnectInternal(ref source, ref target, sourceOutputPort, targetInputPort)); }