Exemplo n.º 1
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 // Build the broadphase based on the given world.
 public void BuildBroadphase(ref PhysicsWorld world, float timeStep, float3 gravity, bool buildStaticTree = true)
 {
     Broadphase.Build(world.StaticBodies, world.DynamicBodies, world.MotionDatas, world.MotionVelocities,
                      world.CollisionWorld.CollisionTolerance, timeStep, gravity, buildStaticTree);
 }
Exemplo n.º 2
0
 public void Execute()
 {
     Broadphase.Build(StaticBodies, DynamicBodies, MotionDatas, MotionVelocities, CollisionTolerance, TimeStep, Gravity, BuildStaticTree[0] == 1);
 }