// Build the broadphase based on the given world. public void BuildBroadphase(ref PhysicsWorld world, float timeStep, float3 gravity, bool buildStaticTree = true) { Broadphase.Build(world.StaticBodies, world.DynamicBodies, world.MotionDatas, world.MotionVelocities, world.CollisionWorld.CollisionTolerance, timeStep, gravity, buildStaticTree); }
public void Execute() { Broadphase.Build(StaticBodies, DynamicBodies, MotionDatas, MotionVelocities, CollisionTolerance, TimeStep, Gravity, BuildStaticTree[0] == 1); }