public AlienColumn(GameObject.Name name, GameSprite.Name spriteName, float posX, float posY) : base(name, spriteName) { this.x = posX; this.y = posY; BombManager.SetState(BombManager.StateName.Ready, this); this.pBomb = BombManager.CreateBomb(this); this.poColObj.pColSprite.SetLineColor(0, 1, 1); }
public override void Handle(AlienColumn pCol) { BombManager.SetState(BombManager.StateName.BombDropping, pCol); //Debug.WriteLine("BOMB DROPPING STATE\n"); }
public override void Handle(AlienColumn pCol) { BombManager.SetState(BombManager.StateName.Ready, pCol); //Debug.WriteLine("BOMB READY STATE\n"); }