public AlienColumn(GameObject.Name name, GameSprite.Name spriteName, float posX, float posY)
            : base(name, spriteName)
        {
            this.x = posX;
            this.y = posY;

            BombManager.SetState(BombManager.StateName.Ready, this);
            this.pBomb = BombManager.CreateBomb(this);

            this.poColObj.pColSprite.SetLineColor(0, 1, 1);
        }
Exemple #2
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 public override void Handle(AlienColumn pCol)
 {
     BombManager.SetState(BombManager.StateName.BombDropping, pCol);
     //Debug.WriteLine("BOMB DROPPING STATE\n");
 }
 public override void Handle(AlienColumn pCol)
 {
     BombManager.SetState(BombManager.StateName.Ready, pCol);
     //Debug.WriteLine("BOMB READY STATE\n");
 }