public static void RemoveBombs() { BombGroup pGroup = (BombGroup)GameObjectManager.Find(GameObject.Name.BombGroup); Bomb pBomb = (Bomb)pGroup.poHead; Bomb pNextBomb; while (pBomb != null) { pNextBomb = (Bomb)pBomb.pNext; BombManager.DeactiveBomb(pBomb); pBomb = pNextBomb; } }
public override void Execute() { BombManager.DeactiveBomb(this.pBomb); }