Exemplo n.º 1
0
        void SetInitialReferences()
        {
            itemMaster = GetComponent <Item_Master>();
            playerGo   = GameManager_References._player;

            if (isTriggerPickup)
            {
                if (GetComponent <Collider>() != null)
                {
                    GetComponent <Collider>().isTrigger = true;
                }

                if (GetComponent <Rigidbody>() != null)
                {
                    GetComponent <Rigidbody>().isKinematic = true;
                }
            }
        }
Exemplo n.º 2
0
        void SetInitialReferences()
        {
            playerMaster = GetComponent <Player_Master>();
            itemMaster   = GetComponent <Item_Master>();
            num          = ((playerReference.GetComponent <Player_Points>().playerPoints) + Time.unscaledTime) % 101;

            if (num < 20 && num >= 0)
            {
                objectToSpawn = gun0;
            }

            else if (num < 40 && num >= 20)
            {
                objectToSpawn = gun1;
            }

            else if (num < 60 && num >= 40)
            {
                objectToSpawn = gun2;
            }

            else if (num < 80 && num >= 60)
            {
                objectToSpawn = gun3;
            }

            else if (num < 50 && num >= 80)
            {
                objectToSpawn = gun4;
            }

            else if (num <= 100 && num >= 95)
            {
                objectToSpawn = gun5;
            }
        }
 void SetInitialReferences()
 {
     itemMaster = GetComponent <Item_Master>();
 }
Exemplo n.º 4
0
 void SetInitialReferences()
 {
     itemMaster  = GetComponent <Item_Master>();
     rigidBodies = GetComponentsInChildren <Rigidbody>();
 }
Exemplo n.º 5
0
 void SetInitialReferences()
 {
     itemMaster  = GetComponent <Item_Master>();
     myTransform = transform;
     myRigidbody = GetComponent <Rigidbody>();
 }
Exemplo n.º 6
0
 void SetInitialReferences()
 {
     itemMaster = GetComponent <Item_Master>();
     //colliders = GetComponentsInChildren<Collider>();
 }