void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); playerGo = GameManager_References._player; if (isTriggerPickup) { if (GetComponent <Collider>() != null) { GetComponent <Collider>().isTrigger = true; } if (GetComponent <Rigidbody>() != null) { GetComponent <Rigidbody>().isKinematic = true; } } }
void SetInitialReferences() { playerMaster = GetComponent <Player_Master>(); itemMaster = GetComponent <Item_Master>(); num = ((playerReference.GetComponent <Player_Points>().playerPoints) + Time.unscaledTime) % 101; if (num < 20 && num >= 0) { objectToSpawn = gun0; } else if (num < 40 && num >= 20) { objectToSpawn = gun1; } else if (num < 60 && num >= 40) { objectToSpawn = gun2; } else if (num < 80 && num >= 60) { objectToSpawn = gun3; } else if (num < 50 && num >= 80) { objectToSpawn = gun4; } else if (num <= 100 && num >= 95) { objectToSpawn = gun5; } }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); rigidBodies = GetComponentsInChildren <Rigidbody>(); }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); myTransform = transform; myRigidbody = GetComponent <Rigidbody>(); }
void SetInitialReferences() { itemMaster = GetComponent <Item_Master>(); //colliders = GetComponentsInChildren<Collider>(); }