private bool GetIsInRange() { Debug.Log(gameObject.name + ("Trying to check if in range")); return(Vector3.Distance(transform.position, target.transform.position) < currentWeaponConfig.WeaponRange()); }
private bool GetIsInRange() { Debug.Log(gameObject.name + ("Trying to check if in range")); return(Vector3.Distance(transform.position, target.transform.position) < currentWeaponConfig.WeaponRange()); }