Exemplo n.º 1
0
        private void AttackStateHandler()
        {
            isTargetInAttackRange = Vector3.Distance(
                transform.position,
                target.transform.position) < currentWeaponConfig.GetMeleeAttackRange();

            if (isTargetInAttackRange)
            {
                RichTarget();
            }
            else
            {
                MoveToTarget();
            }
        }