Exemplo n.º 1
0
        public MoveResult MovePiece(MatrixPiece piece, MapDirection direction, float duration)
        {
            if (null == piece)
            {
                return(MoveResult.Fail);
            }

            if (null == piece.owner || !piece.owner.TryGetTarget(out object pieceOwner))
            {
                Debug.Log("Error. Piece owner is missing");
                return(MoveResult.Fail);
            }

            MatrixNode2D node = pieceOwner as MatrixNode2D;

            if (null == node)
            {
                Debug.Log("Error. Need MatrixNode2D for Matrix board");
                return(MoveResult.Fail);
            }

            if (node.IsAnimating)
            {
                return(MoveResult.Animating);
            }

            var oldOrigin = piece.origin;
            var newOrigin = oldOrigin + direction.Offset();

            if (newOrigin == oldOrigin)
            {
                return(MoveResult.Fail);
            }

            var excludeList = new HashSet <MatrixPiece>();

            excludeList.Add(piece);
            if (board.IsPieceBlockedAt(newOrigin, piece, excludeList))
            {
                return(MoveResult.Blocked);
            }

            board.RemovePiece(piece);
            board.PutPiece(piece, newOrigin);

            var endPosition = NodePosition(node);

            if (duration > 0)
            {
                node.moveAnimationCurve             = new Optional <AnimationCurve <Vector2> >(new AnimationCurve <Vector2>());
                node.moveAnimationCurve.value.start = node.transform.localPosition;
                node.moveAnimationCurve.value.end   = endPosition;

                node.moveAnimationTimer.duration = duration;
                node.moveAnimationTimer.Reset();
            }
            else
            {
                node.transform.localPosition = endPosition;
            }

            return(MoveResult.Success);
        }
        public void TestMatrixBoard()
        {
            var sut    = new MatrixBoard(new Vector2Int(3, 3));
            var lPiece = new MatrixPiece(new Vector2Int(3, 2));

            lPiece.SetCell(new Vector2Int(0, 0), true);
            lPiece.SetCell(new Vector2Int(1, 0), true);
            lPiece.SetCell(new Vector2Int(2, 0), true);
            lPiece.SetCell(new Vector2Int(2, 1), true);

            var squarePiece = new MatrixPiece(new Vector2Int(2, 2));

            squarePiece.Fill();
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(0, 0)));
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(1, 0)));
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(0, 1)));
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(1, 1)));

            Assert.AreEqual(true, sut.PutPiece(lPiece, new Vector2Int(0, 0)));
            Assert.AreEqual(false, sut.PutPiece(squarePiece, new Vector2Int(0, 0)));
            Assert.AreEqual(false, sut.PutPiece(squarePiece, new Vector2Int(1, 0)));
            Assert.AreEqual(false, sut.PutPiece(squarePiece, new Vector2Int(1, 1)));
            Assert.AreEqual(true, sut.PutPiece(squarePiece, new Vector2Int(0, 1)));

            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(0, 0)));
            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(1, 0)));
            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(2, 0)));
            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(2, 1)));

            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(0, 1)));
            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(1, 1)));
            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(0, 2)));
            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(1, 2)));

            Assert.AreEqual(new Vector2Int(0, 1), squarePiece.origin);
            Assert.AreEqual(new Vector2Int(0, 0), lPiece.origin);

            Assert.AreEqual(new Vector2Int(0, 0), sut.CellAt(new Vector2Int(0, 0)).pieceLocation);
            Assert.AreEqual(new Vector2Int(1, 0), sut.CellAt(new Vector2Int(1, 0)).pieceLocation);
            Assert.AreEqual(new Vector2Int(2, 0), sut.CellAt(new Vector2Int(2, 0)).pieceLocation);

            Assert.AreEqual(new Vector2Int(0, 0), sut.CellAt(new Vector2Int(0, 1)).pieceLocation);
            Assert.AreEqual(new Vector2Int(1, 0), sut.CellAt(new Vector2Int(1, 1)).pieceLocation);

            Assert.IsTrue(sut.IsCellBlockedAt(new Vector2Int(0, 0)));
            Assert.IsFalse(sut.IsCellBlockedAt(new Vector2Int(2, 2)));

            Assert.IsTrue(sut.IsPieceBlockedAt(new Vector2Int(0, 1), squarePiece));

            var excludeList = new HashSet <MatrixPiece>();

            excludeList.Add(squarePiece);
            Assert.IsFalse(sut.IsPieceBlockedAt(new Vector2Int(0, 1), squarePiece, excludeList));
            Assert.IsTrue(sut.IsPieceBlockedAt(new Vector2Int(1, 1), squarePiece, excludeList));

            sut.RemovePiece(squarePiece);
            Assert.IsFalse(sut.IsPieceBlockedAt(new Vector2Int(0, 1), squarePiece));

            Assert.AreEqual(null, sut.CellAt(new Vector2Int(0, 1)).piece);
            Assert.AreEqual(null, sut.CellAt(new Vector2Int(1, 1)).piece);
            Assert.AreEqual(null, sut.CellAt(new Vector2Int(0, 2)).piece);
            Assert.AreEqual(null, sut.CellAt(new Vector2Int(1, 2)).piece);
        }