Exemplo n.º 1
0
        protected virtual void Start()
        {
            foreach (Transform childTransform in transform)
            {
                var childNode = childTransform.gameObject.GetComponent <MatrixNode2D>();
                if (null == childNode)
                {
                    continue;
                }
                if (null == childNode.piece)
                {
                    Debug.Log("Error. Matrix node is missing a piece");
                    continue;
                }

                var putResult = board.PutPiece(childNode.piece, childNode.origin);
                if (!putResult)
                {
                    Debug.Log("Error. Can't place Matrix node at " + childNode.origin.ToString());
                }

                var nodePosition = NodePosition(childNode);
                childTransform.localPosition = nodePosition;
            }
        }
        public void TestMatrixBoard()
        {
            var sut    = new MatrixBoard(new Vector2Int(3, 3));
            var lPiece = new MatrixPiece(new Vector2Int(3, 2));

            lPiece.SetCell(new Vector2Int(0, 0), true);
            lPiece.SetCell(new Vector2Int(1, 0), true);
            lPiece.SetCell(new Vector2Int(2, 0), true);
            lPiece.SetCell(new Vector2Int(2, 1), true);

            var squarePiece = new MatrixPiece(new Vector2Int(2, 2));

            squarePiece.Fill();
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(0, 0)));
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(1, 0)));
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(0, 1)));
            Assert.AreEqual(true, squarePiece.CellAt(new Vector2Int(1, 1)));

            Assert.AreEqual(true, sut.PutPiece(lPiece, new Vector2Int(0, 0)));
            Assert.AreEqual(false, sut.PutPiece(squarePiece, new Vector2Int(0, 0)));
            Assert.AreEqual(false, sut.PutPiece(squarePiece, new Vector2Int(1, 0)));
            Assert.AreEqual(false, sut.PutPiece(squarePiece, new Vector2Int(1, 1)));
            Assert.AreEqual(true, sut.PutPiece(squarePiece, new Vector2Int(0, 1)));

            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(0, 0)));
            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(1, 0)));
            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(2, 0)));
            Assert.AreEqual(lPiece, sut.PieceAt(new Vector2Int(2, 1)));

            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(0, 1)));
            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(1, 1)));
            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(0, 2)));
            Assert.AreEqual(squarePiece, sut.PieceAt(new Vector2Int(1, 2)));

            Assert.AreEqual(new Vector2Int(0, 1), squarePiece.origin);
            Assert.AreEqual(new Vector2Int(0, 0), lPiece.origin);

            Assert.AreEqual(new Vector2Int(0, 0), sut.CellAt(new Vector2Int(0, 0)).pieceLocation);
            Assert.AreEqual(new Vector2Int(1, 0), sut.CellAt(new Vector2Int(1, 0)).pieceLocation);
            Assert.AreEqual(new Vector2Int(2, 0), sut.CellAt(new Vector2Int(2, 0)).pieceLocation);

            Assert.AreEqual(new Vector2Int(0, 0), sut.CellAt(new Vector2Int(0, 1)).pieceLocation);
            Assert.AreEqual(new Vector2Int(1, 0), sut.CellAt(new Vector2Int(1, 1)).pieceLocation);

            Assert.IsTrue(sut.IsCellBlockedAt(new Vector2Int(0, 0)));
            Assert.IsFalse(sut.IsCellBlockedAt(new Vector2Int(2, 2)));

            Assert.IsTrue(sut.IsPieceBlockedAt(new Vector2Int(0, 1), squarePiece));

            var excludeList = new HashSet <MatrixPiece>();

            excludeList.Add(squarePiece);
            Assert.IsFalse(sut.IsPieceBlockedAt(new Vector2Int(0, 1), squarePiece, excludeList));
            Assert.IsTrue(sut.IsPieceBlockedAt(new Vector2Int(1, 1), squarePiece, excludeList));

            sut.RemovePiece(squarePiece);
            Assert.IsFalse(sut.IsPieceBlockedAt(new Vector2Int(0, 1), squarePiece));

            Assert.AreEqual(null, sut.CellAt(new Vector2Int(0, 1)).piece);
            Assert.AreEqual(null, sut.CellAt(new Vector2Int(1, 1)).piece);
            Assert.AreEqual(null, sut.CellAt(new Vector2Int(0, 2)).piece);
            Assert.AreEqual(null, sut.CellAt(new Vector2Int(1, 2)).piece);
        }