Exemplo n.º 1
0
        public async Task ExportAsync(string outputFile, bool generateManifest, bool onlySelected, Form callerForm)
        {
            IsCancelled = false;
            RaiseMessage("Exportation started", Color.Blue);
            ReportProgressChanged(0);
            var babylonScene = new BabylonScene(Path.GetDirectoryName(outputFile));
            var maxScene     = Loader.Core.RootNode;

            alreadyExportedTextures.Clear();

            if (!Directory.Exists(babylonScene.OutputPath))
            {
                RaiseError("Exportation stopped: Output folder does not exist");
                ReportProgressChanged(100);
                return;
            }

            var watch = new Stopwatch();

            watch.Start();

            // Save scene
            RaiseMessage("Saving 3ds max file");

            if (AutoSave3dsMaxFile)
            {
                var forceSave = Loader.Core.FileSave;

                if (callerForm != null)
                {
                    callerForm.BringToFront();
                }
            }

            // Global
            babylonScene.autoClear    = true;
            babylonScene.clearColor   = Loader.Core.GetBackGround(0, Tools.Forever).ToArray();
            babylonScene.ambientColor = Loader.Core.GetAmbient(0, Tools.Forever).ToArray();

            babylonScene.gravity             = maxScene.GetVector3Property("babylonjs_gravity");
            exportQuaternionsInsteadOfEulers = maxScene.GetBoolProperty("babylonjs_exportquaternions", 1);

            // Cameras
            BabylonCamera mainCamera = null;

            RaiseMessage("Exporting cameras");
            foreach (var cameraNode in maxScene.NodesListBySuperClass(SClass_ID.Camera))
            {
                if (onlySelected && !cameraNode.Selected)
                {
                    continue;
                }
                ExportCamera(cameraNode, babylonScene);

                if (mainCamera == null && babylonScene.CamerasList.Count > 0)
                {
                    mainCamera = babylonScene.CamerasList[0];
                    babylonScene.activeCameraID = mainCamera.id;
                    RaiseMessage("Active camera set to " + mainCamera.name, Color.Green, 1, true);
                }
            }

            if (mainCamera == null)
            {
                RaiseWarning("No camera defined", 1);
            }
            else
            {
                RaiseMessage(string.Format("Total: {0}", babylonScene.CamerasList.Count), Color.Gray, 1);
            }

            // Fog
            for (var index = 0; index < Loader.Core.NumAtmospheric; index++)
            {
                var atmospheric = Loader.Core.GetAtmospheric(index);

                if (atmospheric.Active(0) && atmospheric.ClassName == "Fog")
                {
                    var fog = atmospheric as IStdFog;

                    if (fog != null)
                    {
                        RaiseMessage("Exporting fog");

                        babylonScene.fogColor   = fog.GetColor(0).ToArray();
                        babylonScene.fogDensity = fog.GetDensity(0);
                        babylonScene.fogMode    = fog.GetType_ == 0 ? 3 : 1;

                        if (mainCamera != null)
                        {
                            babylonScene.fogStart = mainCamera.minZ * fog.GetNear(0);
                            babylonScene.fogEnd   = mainCamera.maxZ * fog.GetFar(0);
                        }
                    }
                }
            }

            // Meshes
            ReportProgressChanged(10);
            RaiseMessage("Exporting meshes");
            var meshes          = maxScene.NodesListBySuperClasses(new[] { SClass_ID.Geomobject, SClass_ID.Helper });
            var progressionStep = 80.0f / meshes.Count();
            var progression     = 10.0f;

            foreach (var meshNode in meshes)
            {
                if (onlySelected && !meshNode.Selected)
                {
                    continue;
                }

                Tools.PreparePipeline(meshNode, true);
                ExportMesh(meshNode, babylonScene);
                Tools.PreparePipeline(meshNode, false);

                progression += progressionStep;
                ReportProgressChanged((int)progression);

                CheckCancelled();
            }
            RaiseMessage(string.Format("Total: {0}", babylonScene.MeshesList.Count), Color.Gray, 1);

            // Materials
            RaiseMessage("Exporting materials");
            var matsToExport = referencedMaterials.ToArray(); // Snapshot because multimaterials can export new materials

            foreach (var mat in matsToExport)
            {
                ExportMaterial(mat, babylonScene);
                CheckCancelled();
            }
            RaiseMessage(string.Format("Total: {0}", babylonScene.MaterialsList.Count + babylonScene.MultiMaterialsList.Count), Color.Gray, 1);

            // Lights
            RaiseMessage("Exporting lights");
            foreach (var lightNode in maxScene.NodesListBySuperClass(SClass_ID.Light))
            {
                if (onlySelected && !lightNode.Selected)
                {
                    continue;
                }
                ExportLight(lightNode, babylonScene);
                CheckCancelled();
            }

            if (babylonScene.LightsList.Count == 0)
            {
                RaiseWarning("No light defined", 1);
                RaiseWarning("A default hemispheric light was added for your convenience", 1);
                ExportDefaultLight(babylonScene);
            }
            else
            {
                RaiseMessage(string.Format("Total: {0}", babylonScene.LightsList.Count), Color.Gray, 1);
            }

            // Skeletons
            if (skins.Count > 0)
            {
                RaiseMessage("Exporting skeletons");
                foreach (var skin in skins)
                {
                    ExportSkin(skin, babylonScene);
                    skin.Dispose();
                }
            }

            // Output
            RaiseMessage("Saving to output file");
            babylonScene.Prepare(false);
            var jsonSerializer = JsonSerializer.Create(new JsonSerializerSettings());
            var sb             = new StringBuilder();
            var sw             = new StringWriter(sb, CultureInfo.InvariantCulture);

            await Task.Run(() =>
            {
                using (var jsonWriter = new JsonTextWriterOptimized(sw))
                {
                    jsonWriter.Formatting = Formatting.None;
                    jsonSerializer.Serialize(jsonWriter, babylonScene);
                }
                File.WriteAllText(outputFile, sb.ToString());

                if (generateManifest)
                {
                    File.WriteAllText(outputFile + ".manifest",
                                      "{\r\n\"version\" : 1,\r\n\"enableSceneOffline\" : true,\r\n\"enableTexturesOffline\" : true\r\n}");
                }
            });

            ReportProgressChanged(100);
            watch.Stop();
            RaiseMessage(string.Format("Exportation done in {0:0.00}s", watch.ElapsedMilliseconds / 1000.0), Color.Blue);
        }