Exemplo n.º 1
0
        private void listView_skills_SelectedIndexChanged(object sender, EventArgs e)
        {
            string text = "";

            if (listView_skills.SelectedIndices.Count > 0)
            {
                uint      id = Util.GetUInt32(listView_skills.Items[listView_skills.SelectedIndices[0]].SubItems[2].Text);
                UserSkill us = null;

                if (Globals.SkillListLock.TryEnterReadLock(Globals.THREAD_WAIT_GUI))
                {
                    try
                    {
                        us = Util.GetSkill(id);
                    }
                    finally
                    {
                        Globals.SkillListLock.ExitReadLock();
                    }
                }

                if (us != null)
                {
                    text = Util.GetSkillName(us.ID, us.Level) + Environment.NewLine +
                           "Level: " + us.Level.ToString() + Environment.NewLine +
                           (us.Passive == 0x01 ? "Passive" : "Active") + Environment.NewLine +
                           Util.GetSkillDesc(us.ID, us.Level, 1) + Environment.NewLine +
                           Util.GetSkillDesc(us.ID, us.Level, 2) + Environment.NewLine +
                           Util.GetSkillDesc(us.ID, us.Level, 3) + Environment.NewLine +
                           "Type ID: " + us.ID;
                }
            }

            toolTip1.SetToolTip(listView_skills, text);
        }
Exemplo n.º 2
0
        private void UpdateMyBuffsListInternal()
        {
            System.Collections.ArrayList dirty_items = new System.Collections.ArrayList();

            for (int i = 0; i < listView_mybuffs_data.Items.Count; i++)
            {
                uint id = Util.GetUInt32(((ListViewItem)listView_mybuffs_data_items[i]).SubItems[3].Text);

                if (Globals.gamedata.mybuffs.ContainsKey(id))
                {
                    CharBuff cb = Util.GetBuff(id);

                    cb.InList = true;

                    if (cb.ExpiresTime == -1)
                    {
                        ((ListViewItem)listView_mybuffs_data_items[i]).SubItems[2].Text = "ON";
                    }
                    else
                    {
                        System.TimeSpan remain = new System.TimeSpan(cb.ExpiresTime - System.DateTime.Now.Ticks);

                        //update it
                        //((ListViewItem)listView_npc_data_items[i]).SubItems[0].Text = Util.GetNPCName(npc.NPCID);
                        //((ListViewItem)listView_npc_data_items[i]).SubItems[1].Text = npc.Title;
                        ((ListViewItem)listView_mybuffs_data_items[i]).SubItems[2].Text = ((int)remain.TotalMinutes).ToString() + ":" + remain.Seconds.ToString();
                        //((ListViewItem)listView_mybuffs_data_items[i]).SubItems[2].Text = cb.ID.ToString();
                    }
                }
                else
                {
                    dirty_items.Add(i);
                }
            }

            //need to remove all dirty items now
            for (int i = dirty_items.Count - 1; i >= 0; i--)
            {
                listView_mybuffs_data_items.RemoveAt((int)dirty_items[i]);
            }
            dirty_items.Clear();

            foreach (CharBuff cb in Globals.gamedata.mybuffs.Values)
            {
                if (!cb.InList)
                {
                    cb.InList = true;

                    System.TimeSpan remain = new System.TimeSpan(0);
                    if (cb.ExpiresTime == -1)
                    {
                    }
                    else
                    {
                        remain = new System.TimeSpan(cb.ExpiresTime - System.DateTime.Now.Ticks);
                    }

                    //add it
                    System.Windows.Forms.ListViewItem ObjListItem;
                    ObjListItem = new ListViewItem(Util.GetSkillName(cb.ID, cb.SkillLevel)); //Name
                    ObjListItem.SubItems.Add(cb.SkillLevel.ToString());                      //Title
                    if (cb.ExpiresTime == -1)
                    {
                        ObjListItem.SubItems.Add("ON");
                    }
                    else
                    {
                        ObjListItem.SubItems.Add(((int)remain.TotalMinutes).ToString() + ":" + remain.Seconds.ToString()); //Remaining Time
                    }
                    ObjListItem.SubItems.Add(cb.ID.ToString());                                                            //ObjID
                    ObjListItem.ImageIndex = AddInfo.Get_Skill_Image_Index(cb.ID);

                    listView_mybuffs_data_items.Add(ObjListItem);
                }
            }
        }
Exemplo n.º 3
0
		public static void Set_SkillList(int active)
		{
			Globals.l2net_home.listView_skills.BeginUpdate();
            Globals.l2net_home.listView_skills.ListViewItemSorter = null;

			//lets clear our skill list and skill image list
			Globals.l2net_home.listView_skills.Items.Clear();
			//Globals.l2net_home.imageList_skills.Images.Clear();

            Globals.SkillListLock.EnterReadLock();
			try
			{
                foreach (UserSkill us in Globals.gamedata.skills.Values)
				{
                    if (active == 1 && us.Passive == 0) //Add active skills to list
                    {
                        System.Windows.Forms.ListViewItem ObjListItem = Globals.l2net_home.listView_skills.Items.Add(Util.GetSkillName(us.ID, us.Level));
                        ObjListItem.SubItems.Add(us.Level.ToString());
                        //ObjListItem.SubItems.Add("Active");
                        //ObjListItem.SubItems.Add("");
                        ObjListItem.SubItems.Add(us.ID.ToString());
                        try
                        {
                            ObjListItem.ImageIndex = Get_Skill_Image_Index(us.ID);
                        }
                        catch
                        {
                            ObjListItem.ImageIndex = -1;
                        }
                    }
                    if (active == 0 && us.Passive == 1) //Add Passive skills to list
                    {
                        System.Windows.Forms.ListViewItem ObjListItem = Globals.l2net_home.listView_skills.Items.Add(Util.GetSkillName(us.ID, us.Level));
                        ObjListItem.SubItems.Add(us.Level.ToString());
                        //ObjListItem.SubItems.Add("Passive");
                        //ObjListItem.SubItems.Add("");
                        ObjListItem.SubItems.Add(us.ID.ToString());
                        try
                        {
                            ObjListItem.ImageIndex = Get_Skill_Image_Index(us.ID);
                        }
                        catch
                        {
                            ObjListItem.ImageIndex = -1;
                        }
                    }
				}
			}
			finally
			{
                Globals.SkillListLock.ExitReadLock();
			}

            Globals.l2net_home.listView_skills.ListViewItemSorter = Globals.l2net_home.lvwColumnSorter_skills;
            Globals.l2net_home.listView_skills.EndUpdate();
		}