Exemplo n.º 1
0
        static public uint GetCharID(string str)
        {
            str = str.ToUpperInvariant();

            //is self?
            if (System.String.Equals(str, Globals.gamedata.my_char.Name.ToUpperInvariant()))
            {
                return(Globals.gamedata.my_char.ID);
            }

            //is it a party member?
            Globals.PartyLock.EnterReadLock();
            try
            {
                PartyMember pmem = Util.GetCharParty(str);

                if (pmem != null)
                {
                    return(pmem.ID);
                }
            }
            finally
            {
                Globals.PartyLock.ExitReadLock();
            }

            //is in the list of chars?
            Globals.PlayerLock.EnterReadLock();
            try
            {
                CharInfo player = Util.GetChar(str);

                if (player != null)
                {
                    return(player.ID);
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            return(0);
        }
Exemplo n.º 2
0
        static public string GetCharName(uint id)
        {
            //is self?
            if (id == Globals.gamedata.my_char.ID)
            {
                return(Globals.gamedata.my_char.Name);
            }

            //is it a party member?
            Globals.PartyLock.EnterReadLock();
            try
            {
                PartyMember pmem = Util.GetCharParty(id);

                if (pmem != null)
                {
                    return(pmem.Name);
                }
            }
            finally
            {
                Globals.PartyLock.ExitReadLock();
            }

            //is in the list of chars?
            Globals.PlayerLock.EnterReadLock();
            try
            {
                CharInfo player = Util.GetChar(id);

                if (player != null)
                {
                    return(player.Name);
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            return("-nobody-");
        }
Exemplo n.º 3
0
        static public void GetCharLoc(uint id, ref int x, ref int y, ref int z)
        {
            //this is for getting the location of a player, self or otherwise, for the purpose of buffing
            //dont give 2 shits about buffing mobs/items

            //is self?
            if (Globals.gamedata.my_char.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_char.X);
                y = Util.Float_Int32(Globals.gamedata.my_char.Y);
                z = Util.Float_Int32(Globals.gamedata.my_char.Z);
                return;
            }

            //is my pet?
            if (Globals.gamedata.my_pet.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet.Z);
                return;
            }
            if (Globals.gamedata.my_pet1.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet1.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet1.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet1.Z);
                return;
            }
            if (Globals.gamedata.my_pet2.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet2.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet2.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet2.Z);
                return;
            }
            if (Globals.gamedata.my_pet3.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet3.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet3.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet3.Z);
                return;
            }

            //is in the list of chars?
            Globals.PlayerLock.EnterReadLock();
            try
            {
                CharInfo player = Util.GetChar(id);

                if (player != null)
                {
                    x = Util.Float_Int32(player.X);
                    y = Util.Float_Int32(player.Y);
                    z = Util.Float_Int32(player.Z);
                    return;
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            //is it a party member?
            Globals.PartyLock.EnterReadLock();
            try
            {
                PartyMember pmem = Util.GetCharParty(id);

                if (pmem != null)
                {
                    x = pmem.X;
                    y = pmem.Y;
                    z = pmem.Z;
                    return;
                }
            }
            finally
            {
                Globals.PartyLock.ExitReadLock();
            }
        }
Exemplo n.º 4
0
        static public void GetLoc(uint id, ref int x, ref int y, ref int z)
        {
            //is self?
            if (Globals.gamedata.my_char.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_char.X);
                y = Util.Float_Int32(Globals.gamedata.my_char.Y);
                z = Util.Float_Int32(Globals.gamedata.my_char.Z);
                return;
            }

            //is my pet?
            if (Globals.gamedata.my_pet.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet.Z);
                return;
            }
            if (Globals.gamedata.my_pet1.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet1.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet1.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet1.Z);
                return;
            }
            if (Globals.gamedata.my_pet2.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet2.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet2.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet2.Z);
                return;
            }
            if (Globals.gamedata.my_pet3.ID == id)
            {
                x = Util.Float_Int32(Globals.gamedata.my_pet3.X);
                y = Util.Float_Int32(Globals.gamedata.my_pet3.Y);
                z = Util.Float_Int32(Globals.gamedata.my_pet3.Z);
                return;
            }

            //is in the list of chars?
            Globals.PlayerLock.EnterReadLock();
            try
            {
                CharInfo player = Util.GetChar(id);

                if (player != null)
                {
                    x = Util.Float_Int32(player.X);
                    y = Util.Float_Int32(player.Y);
                    z = Util.Float_Int32(player.Z);
                    return;
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            //is it a party member?
            Globals.PartyLock.EnterReadLock();
            try
            {
                PartyMember pmem = Util.GetCharParty(id);

                if (pmem != null)
                {
                    x = pmem.X;
                    y = pmem.Y;
                    z = pmem.Z;
                    return;
                }
            }
            finally
            {
                Globals.PartyLock.ExitReadLock();
            }

            Globals.NPCLock.EnterReadLock();
            try
            {
                NPCInfo npc = Util.GetNPC(id);

                if (npc != null)
                {
                    x = Util.Float_Int32(npc.X);
                    y = Util.Float_Int32(npc.Y);
                    z = Util.Float_Int32(npc.Z);
                    return;
                }
            }
            finally
            {
                Globals.NPCLock.ExitReadLock();
            }
        }