Exemplo n.º 1
0
        private static bool Check_Clan_Logout()
        {
            ArrayList names    = Util.GetArray(Globals.gamedata.alertoptions.clan_value_logout);
            ArrayList clan_ids = new ArrayList();

            //first lets convert all our clan names to an arraylist of uint ids
            Globals.ClanListLock.EnterReadLock();
            try
            {
                foreach (Clan_Info clan_info in Globals.clanlist.Values)
                {
                    foreach (string clan_name in names)
                    {
                        if (System.String.Equals(clan_info.ClanName.ToUpperInvariant(), clan_name))
                        {
                            clan_ids.Add(clan_info.ID);
                        }
                    }
                }
            }
            finally
            {
                Globals.ClanListLock.ExitReadLock();
            }

            //now lets look thru every char and see if we can find ppl with those clan ids
            Globals.PlayerLock.EnterReadLock();
            try
            {
                foreach (CharInfo player in Globals.gamedata.nearby_chars.Values)
                {
                    foreach (uint clan_id in clan_ids)
                    {
                        if (player.ClanID == clan_id)
                        {
                            return(true);
                        }
                    }
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            return(false);
        }
Exemplo n.º 2
0
        private static bool Check_Player()
        {
            ArrayList names = Util.GetArray(Globals.gamedata.alertoptions.player_value);

            Globals.PlayerLock.EnterReadLock();
            try
            {
                foreach (CharInfo player in Globals.gamedata.nearby_chars.Values)
                {
                    if (names.Contains(player.Name.ToUpperInvariant()))
                    {
                        if (Globals.gamedata.alertoptions.beepon_player_ignoreparty)
                        {
                            Globals.PartyLock.EnterReadLock();
                            try
                            {
                                //make sure they aren't in are party... or OOP name list
                                if (!Util.IsPartyMember(player.ID) && !Globals.gamedata.botoptions.OOPIDs.Contains(player.ID))
                                {
                                    return(true);
                                }
                            }
                            finally
                            {
                                Globals.PartyLock.ExitReadLock();
                            }
                        }
                        else
                        {
                            return(true);
                        }
                    }
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            return(false);
        }
Exemplo n.º 3
0
        private static bool Check_Player_Logout()
        {
            ArrayList names = Util.GetArray(Globals.gamedata.alertoptions.player_value_logout);

            Globals.PlayerLock.EnterReadLock();
            try
            {
                foreach (CharInfo player in Globals.gamedata.nearby_chars.Values)
                {
                    if (names.Contains(player.Name.ToUpperInvariant()))
                    {
                        return(true);
                    }
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            return(false);
        }
Exemplo n.º 4
0
        private static bool Check_Clan()
        {
            ArrayList names    = Util.GetArray(Globals.gamedata.alertoptions.clan_value);
            ArrayList clan_ids = new ArrayList();

            //first lets convert all our clan names to an arraylist of uint ids
            Globals.ClanListLock.EnterReadLock();
            try
            {
                foreach (Clan_Info clan_info in Globals.clanlist.Values)
                {
                    foreach (string clan_name in names)
                    {
                        if (System.String.Equals(clan_info.ClanName.ToUpperInvariant(), clan_name))
                        {
                            clan_ids.Add(clan_info.ID);
                        }
                    }
                }
            }
            finally
            {
                Globals.ClanListLock.ExitReadLock();
            }

            //now lets look thru every char and see if we can find ppl with those clan ids
            Globals.PlayerLock.EnterReadLock();
            try
            {
                foreach (CharInfo player in Globals.gamedata.nearby_chars.Values)
                {
                    foreach (uint clan_id in clan_ids)
                    {
                        if (player.ClanID == clan_id)
                        {
                            if (Globals.gamedata.alertoptions.beepon_clan_ignoreparty)
                            {
                                Globals.PartyLock.EnterReadLock();
                                try
                                {
                                    //make sure they aren't in are party... or OOP name list
                                    if (!Util.IsPartyMember(player.ID) && !Globals.gamedata.botoptions.OOPIDs.Contains(player.ID))
                                    {
                                        return(true);
                                    }
                                }
                                finally
                                {
                                    Globals.PartyLock.ExitReadLock();
                                }
                            }
                            else
                            {
                                return(true);
                            }
                        }
                    }
                }
            }
            finally
            {
                Globals.PlayerLock.ExitReadLock();
            }

            return(false);
        }