Exemplo n.º 1
0
 public override void WriteData(RAMBuffer buffer)
 {
     buffer.WriteString(FileName, 13);
     buffer.WriteInteger(ResourceID);
     buffer.WriteShort(Probability);
     buffer.WriteShort(Civ);
     buffer.WriteShort(Unknown1);
 }
Exemplo n.º 2
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteByte(One);
            buffer.WriteString(Name, 20);
            buffer.WriteUShort((ushort)Resources.Count);
            buffer.WriteShort(TechTreeID);
            buffer.WriteShort(TeamBonusID);
            Resources.ForEach(e => buffer.WriteFloat(e));
            buffer.WriteByte(IconSet);
            buffer.WriteUShort((ushort)UnitPointers.Count);
            UnitPointers.ForEach(e => buffer.WriteInteger(e));

            // Sicherstellen, dass genau jede definierte Einheit einen entsprechenden Pointer hat; hier nur über die Listenlänge, sollte aber die meisten auftretenden Fehler abdecken
            AssertListLength(Units, UnitPointers.Count(p => p != 0));
            foreach(var u in Units)
                u.Value.WriteData(buffer);
        }
Exemplo n.º 3
0
            /// <summary>
            /// Wandelt die Struktur in ein exportierbares Binärformat um.
            /// </summary>
            /// <returns></returns>
            public RAMBuffer ToBinary()
            {
                // Puffer erstellen
                RAMBuffer buff = new RAMBuffer();

                // DRS-Dateiname
                buff.WriteUInteger((uint)DRSFile.Length);
                buff.WriteString(DRSFile);

                // Datei-ID
                buff.WriteUInteger(FileID);

                // Ressourcen-Typ
                buff.WriteUInteger((uint)ResourceType.Length);
                buff.WriteString(ResourceType);

                // Data
                buff.WriteUInteger((uint)Data.Length);
                buff.Write(Data);

                // Fertig
                return buff;
            }
Exemplo n.º 4
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteString(Name1, 21);
            buffer.WriteString(Name2, 13);

            buffer.WriteInteger(SLP);
            buffer.WriteByte(Unknown1);
            buffer.WriteByte(Unknown2);
            buffer.WriteByte(Layer);
            buffer.WriteByte(PlayerColor);
            buffer.WriteByte(Rainbow);
            buffer.WriteByte(Replay);

            AssertListLength(Coordinates, 4);
            Coordinates.ForEach(e => buffer.WriteShort(e));

            buffer.WriteUShort((ushort)Deltas.Count);
            buffer.WriteShort(SoundID);
            buffer.WriteByte(AttackSoundUsed);
            buffer.WriteUShort(FrameCount);
            buffer.WriteUShort(AngleCount);
            buffer.WriteFloat(NewSpeed);
            buffer.WriteFloat(FrameRate);
            buffer.WriteFloat(ReplayDelay);
            buffer.WriteByte(SequenceType);
            buffer.WriteShort(ID);
            buffer.WriteByte(MirroringMode);
            buffer.WriteByte(Unknown3);

            Deltas.ForEach(e => e.WriteData(buffer));
            if(AttackSoundUsed != 0)
            {
                AssertListLength(AttackSounds, AngleCount);
                AttackSounds.ForEach(e => e.WriteData(buffer));
            }
        }
Exemplo n.º 5
0
 public override void WriteData(RAMBuffer buffer)
 {
     buffer.WriteString(Name, 31);
     buffer.WriteUShort((ushort)Effects.Count);
     Effects.ForEach(e => e.WriteData(buffer));
 }
Exemplo n.º 6
0
            public override void WriteData(RAMBuffer buffer)
            {
                // SLP-Daten
                buffer.WriteInteger(NodeSlpFileName.Length);
                buffer.WriteString(NodeSlpFileName);
                buffer.WriteInteger(NodeSlpId);
                buffer.WriteInteger(ScrollSlpFileName.Length);
                buffer.WriteString(ScrollSlpFileName);
                buffer.WriteInteger(ScrollSlpId);
                buffer.WriteInteger(TileSlpFileName.Length);
                buffer.WriteString(TileSlpFileName);
                buffer.WriteInteger(TileSlpId);
                buffer.WriteInteger(LegendAgesSlpFileName.Length);
                buffer.WriteString(LegendAgesSlpFileName);
                buffer.WriteInteger(LegendAgesSlpId);
                buffer.WriteInteger(LegendDisableSlpFileName.Length);
                buffer.WriteString(LegendDisableSlpFileName);
                buffer.WriteInteger(LegendDisableSlpId);

                // Scroll-Daten
                buffer.WriteInteger(MouseScrollArea);
                buffer.WriteInteger(MouseScrollDelay);
                buffer.WriteInteger(MouseScrollOffset);
                buffer.WriteInteger(KeyScrollOffset);

                // Button-Rechtecke
                WriteRectangle(CloseButtonRelativeRectangle, buffer);
                WriteRectangle(ScrollLeftButtonRelativeRectangle, buffer);
                WriteRectangle(ScrollRightButtonRelativeRectangle, buffer);

                // Auflösungsdaten
                buffer.WriteInteger(ResolutionData.Count);
                foreach(var rd in ResolutionData)
                {
                    // Daten schreiben
                    buffer.WriteInteger(rd.Key);
                    rd.Value.WriteData(buffer);
                };

                // Popup-Label-Daten
                buffer.WriteInteger(PopupLabelDelay);
                buffer.WriteInteger(PopupLabelWidth);
                buffer.WriteInteger(PopupInnerPadding);
                AssertListLength(PopupBoxBevelColorIndices, 6);
                for(int i = 0; i < 6; ++i)
                    buffer.WriteByte(PopupBoxBevelColorIndices[i]);

                // Sonstige Daten
                buffer.WriteByte(NodeFontIndex);
            }
Exemplo n.º 7
0
            public override void WriteData(RAMBuffer buffer)
            {
                buffer.WriteByte((byte)Type);
                buffer.WriteUShort((ushort)Name1.Length);
                buffer.WriteShort(ID1);
                buffer.WriteUShort(LanguageDLLName);
                buffer.WriteUShort(LanguageDLLCreation);
                buffer.WriteShort(Class);
                buffer.WriteShort(StandingGraphic1);
                buffer.WriteShort(StandingGraphic2);
                buffer.WriteShort(DyingGraphic1);
                buffer.WriteShort(DyingGraphic2);
                buffer.WriteByte(DeathMode);
                buffer.WriteShort(HitPoints);
                buffer.WriteFloat(LineOfSight);
                buffer.WriteByte(GarrisonCapacity);
                buffer.WriteFloat(SizeRadius1);
                buffer.WriteFloat(SizeRadius2);
                buffer.WriteFloat(HPBarHeight1);
                buffer.WriteShort(TrainSound1);
                buffer.WriteShort(TrainSound2);
                buffer.WriteShort(DeadUnitID);
                buffer.WriteByte(PlacementMode);
                buffer.WriteByte(AirMode);
                buffer.WriteShort(IconID);
                buffer.WriteByte(HideInEditor);
                buffer.WriteShort(Unknown1);
                buffer.WriteByte(Enabled);
                buffer.WriteByte(Disabled);
                buffer.WriteShort(PlacementBypassTerrain1);
                buffer.WriteShort(PlacementBypassTerrain2);
                buffer.WriteShort(PlacementTerrain1);
                buffer.WriteShort(PlacementTerrain2);
                buffer.WriteFloat(EditorRadius1);
                buffer.WriteFloat(EditorRadius2);
                buffer.WriteByte(HillMode);
                buffer.WriteByte(VisibleInFog);
                buffer.WriteShort(TerrainRestriction);
                buffer.WriteByte(FlyMode);
                buffer.WriteShort(ResourceCapacity);
                buffer.WriteFloat(ResourceDecay);
                buffer.WriteByte(BlastType);
                buffer.WriteByte(Unknown2);
                buffer.WriteByte(InteractionMode);
                buffer.WriteByte(MinimapMode);
                buffer.WriteByte(CommandAttribute);
                buffer.WriteFloat(Unknown3A);
                buffer.WriteByte(MinimapColor);
                buffer.WriteInteger(LanguageDLLHelp);
                buffer.WriteInteger(LanguageDLLHotKeyText);
                buffer.WriteInteger(HotKey);
                buffer.WriteByte(Unselectable);
                buffer.WriteByte(Unknown6);
                buffer.WriteByte(UnknownSelectionMode);
                buffer.WriteByte(Unknown8);
                buffer.WriteByte(SelectionMask);
                buffer.WriteByte(SelectionShapeType);
                buffer.WriteByte(SelectionShape);
                buffer.WriteByte(Attribute);
                buffer.WriteByte(Civilization);
                buffer.WriteShort(Nothing);
                buffer.WriteByte(SelectionEffect);
                buffer.WriteByte(EditorSelectionColor);
                buffer.WriteFloat(SelectionRadius1);
                buffer.WriteFloat(SelectionRadius2);
                buffer.WriteFloat(HPBarHeight2);

                AssertListLength(ResourceStorages, 3);
                ResourceStorages.ForEach(e =>
                {
                    buffer.WriteShort(e.Type);
                    buffer.WriteFloat(e.Amount);
                    buffer.WriteByte(e.Enabled);
                });

                buffer.WriteByte((byte)DamageGraphics.Count);
                DamageGraphics.ForEach(e => e.WriteData(buffer));

                buffer.WriteShort(SelectionSound);
                buffer.WriteShort(DyingSound);
                buffer.WriteByte(AttackMode);
                buffer.WriteByte(EdibleMeat);
                buffer.WriteString(Name1);
                buffer.WriteShort(ID2);
                buffer.WriteShort(ID3);

                if(Type >= UnitType.Flag)
                    buffer.WriteFloat(Speed);
                if(Type >= UnitType.DeadFish)
                    DeadFish.WriteData(buffer);
                if(Type >= UnitType.Bird)
                    Bird.WriteData(buffer);
                if(Type >= UnitType.Type50)
                    Type50.WriteData(buffer);
                if(Type == UnitType.Projectile)
                    Projectile.WriteData(buffer);
                if(Type >= UnitType.Creatable)
                    Creatable.WriteData(buffer);
                if(Type == UnitType.Building)
                    Building.WriteData(buffer);
            }
Exemplo n.º 8
0
        public override void WriteData(RAMBuffer buffer)
        {
            AssertListLength(RequiredTechs, 6);
            RequiredTechs.ForEach(e => buffer.WriteShort(e));

            AssertListLength(ResourceCosts, 3);
            ResourceCosts.ForEach(e =>
            {
                buffer.WriteShort(e.Type);
                buffer.WriteShort(e.Amount);
                buffer.WriteByte(e.Enabled);
            });

            buffer.WriteShort(RequiredTechCount);
            buffer.WriteShort(Civ);
            buffer.WriteShort(FullTechMode);
            buffer.WriteShort(ResearchLocation);
            buffer.WriteUShort(LanguageDLLName1);
            buffer.WriteUShort(LanguageDLLDescription);
            buffer.WriteShort(ResearchTime);
            buffer.WriteShort(TechageID);
            buffer.WriteShort(Type);
            buffer.WriteShort(IconID);
            buffer.WriteByte(ButtonID);
            buffer.WriteInteger(LanguageDLLHelp);
            buffer.WriteInteger(LanguageDLLName2);
            buffer.WriteInteger(Unknown1);

            buffer.WriteUShort((ushort)Name.Length);
            buffer.WriteString(Name);
        }