Exemplo n.º 1
0
 public override void WriteData(RAMBuffer buffer)
 {
     buffer.WriteShort(SheepConversion);
     buffer.WriteFloat(SearchRadius);
     buffer.WriteFloat(WorkRate);
     buffer.WriteShort(DropSite1);
     buffer.WriteShort(DropSite2);
     buffer.WriteByte(VillagerMode);
     buffer.WriteShort(AttackSound);
     buffer.WriteShort(MoveSound);
     buffer.WriteByte(AnimalMode);
 }
Exemplo n.º 2
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteShort(WalkingGraphic1);
            buffer.WriteShort(WalkingGraphic2);
            buffer.WriteFloat(RotationSpeed);
            buffer.WriteByte(Unknown11);
            buffer.WriteShort(TrackingUnit);
            buffer.WriteByte(TrackingUnitUsed);
            buffer.WriteFloat(TrackingUnitDensity);
            buffer.WriteByte(Unknown16);

            AssertListLength(Unknown16B, 5);
            Unknown16B.ForEach(e => buffer.WriteInteger(e));
        }
Exemplo n.º 3
0
        public override void WriteData(RAMBuffer buffer)
        {
            AssertListLength(TerrainAccessibleFlags, TerrainCount);
            TerrainAccessibleFlags.ForEach(e => buffer.WriteFloat(e));

            AssertListLength(TerrainPassGraphics, TerrainCount);
            TerrainPassGraphics.ForEach(e => e.WriteData(buffer));
        }
Exemplo n.º 4
0
 public override void WriteData(RAMBuffer buffer)
 {
     buffer.WriteByte(Type);
     buffer.WriteShort(A);
     buffer.WriteShort(B);
     buffer.WriteShort(C);
     buffer.WriteFloat(D);
 }
Exemplo n.º 5
0
 public override void WriteData(RAMBuffer buffer)
 {
     buffer.WriteByte(StretchMode);
     buffer.WriteByte(CompensationMode);
     buffer.WriteByte(DropAnimationMode);
     buffer.WriteByte(PenetrationMode);
     buffer.WriteByte(Unknown24);
     buffer.WriteFloat(ProjectileArc);
 }
Exemplo n.º 6
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteByte(One);
            buffer.WriteString(Name, 20);
            buffer.WriteUShort((ushort)Resources.Count);
            buffer.WriteShort(TechTreeID);
            buffer.WriteShort(TeamBonusID);
            Resources.ForEach(e => buffer.WriteFloat(e));
            buffer.WriteByte(IconSet);
            buffer.WriteUShort((ushort)UnitPointers.Count);
            UnitPointers.ForEach(e => buffer.WriteInteger(e));

            // Sicherstellen, dass genau jede definierte Einheit einen entsprechenden Pointer hat; hier nur über die Listenlänge, sollte aber die meisten auftretenden Fehler abdecken
            AssertListLength(Units, UnitPointers.Count(p => p != 0));
            foreach(var u in Units)
                u.Value.WriteData(buffer);
        }
Exemplo n.º 7
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteString(Name1, 21);
            buffer.WriteString(Name2, 13);

            buffer.WriteInteger(SLP);
            buffer.WriteByte(Unknown1);
            buffer.WriteByte(Unknown2);
            buffer.WriteByte(Layer);
            buffer.WriteByte(PlayerColor);
            buffer.WriteByte(Rainbow);
            buffer.WriteByte(Replay);

            AssertListLength(Coordinates, 4);
            Coordinates.ForEach(e => buffer.WriteShort(e));

            buffer.WriteUShort((ushort)Deltas.Count);
            buffer.WriteShort(SoundID);
            buffer.WriteByte(AttackSoundUsed);
            buffer.WriteUShort(FrameCount);
            buffer.WriteUShort(AngleCount);
            buffer.WriteFloat(NewSpeed);
            buffer.WriteFloat(FrameRate);
            buffer.WriteFloat(ReplayDelay);
            buffer.WriteByte(SequenceType);
            buffer.WriteShort(ID);
            buffer.WriteByte(MirroringMode);
            buffer.WriteByte(Unknown3);

            Deltas.ForEach(e => e.WriteData(buffer));
            if(AttackSoundUsed != 0)
            {
                AssertListLength(AttackSounds, AngleCount);
                AttackSounds.ForEach(e => e.WriteData(buffer));
            }
        }
Exemplo n.º 8
0
            public override void WriteData(RAMBuffer buffer)
            {
                buffer.WriteShort(One);
                buffer.WriteShort(ID);
                buffer.WriteByte(Unknown1);
                buffer.WriteShort(Type);
                buffer.WriteShort(ClassID);
                buffer.WriteShort(UnitID);
                buffer.WriteShort(TerrainID);
                buffer.WriteShort(ResourceIn);
                buffer.WriteShort(ResourceProductivityMultiplier);
                buffer.WriteShort(ResourceOut);
                buffer.WriteShort(Resource);
                buffer.WriteFloat(WorkRateMultiplier);
                buffer.WriteFloat(ExecutionRadius);
                buffer.WriteFloat(ExtraRange);
                buffer.WriteByte(Unknown4);
                buffer.WriteFloat(Unknown5);
                buffer.WriteByte(SelectionEnabler);
                buffer.WriteByte(Unknown7);
                buffer.WriteShort(PlunderSource);
                buffer.WriteShort(Unknown9);
                buffer.WriteByte(SelectionMode);
                buffer.WriteByte(RightClickMode);
                buffer.WriteByte(Unknown12);

                AssertListLength(Graphics, 6);
                Graphics.ForEach(e => buffer.WriteShort(e));
            }
Exemplo n.º 9
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteShort(DefaultArmour);

            buffer.WriteUShort((ushort)Attacks.Count);
            foreach(KeyValuePair<short, short> currA in Attacks)
            {
                buffer.WriteShort(currA.Key);
                buffer.WriteShort(currA.Value);
            }

            buffer.WriteUShort((ushort)Armours.Count);
            foreach(KeyValuePair<short, short> currA in Armours)
            {
                buffer.WriteShort(currA.Key);
                buffer.WriteShort(currA.Value);
            }

            buffer.WriteShort(TerrainRestrictionForDamageMultiplying);
            buffer.WriteFloat(MaxRange);
            buffer.WriteFloat(BlastRadius);
            buffer.WriteFloat(ReloadTime);
            buffer.WriteShort(ProjectileUnitID);
            buffer.WriteShort(AccuracyPercent);
            buffer.WriteByte(TowerMode);
            buffer.WriteShort(FrameDelay);

            AssertListLength(GraphicDisplacement, 3);
            GraphicDisplacement.ForEach(e => buffer.WriteFloat(e));

            buffer.WriteByte(BlastLevel);
            buffer.WriteFloat(MinRange);
            buffer.WriteFloat(AccuracyErrorRadius);
            buffer.WriteShort(AttackGraphic);
            buffer.WriteShort(DisplayedMeleeArmour);
            buffer.WriteShort(DisplayedAttack);
            buffer.WriteFloat(DisplayedRange);
            buffer.WriteFloat(DisplayedReloadTime);
        }
Exemplo n.º 10
0
            public override void WriteData(RAMBuffer buffer)
            {
                buffer.WriteByte((byte)Type);
                buffer.WriteUShort((ushort)Name1.Length);
                buffer.WriteShort(ID1);
                buffer.WriteUShort(LanguageDLLName);
                buffer.WriteUShort(LanguageDLLCreation);
                buffer.WriteShort(Class);
                buffer.WriteShort(StandingGraphic1);
                buffer.WriteShort(StandingGraphic2);
                buffer.WriteShort(DyingGraphic1);
                buffer.WriteShort(DyingGraphic2);
                buffer.WriteByte(DeathMode);
                buffer.WriteShort(HitPoints);
                buffer.WriteFloat(LineOfSight);
                buffer.WriteByte(GarrisonCapacity);
                buffer.WriteFloat(SizeRadius1);
                buffer.WriteFloat(SizeRadius2);
                buffer.WriteFloat(HPBarHeight1);
                buffer.WriteShort(TrainSound1);
                buffer.WriteShort(TrainSound2);
                buffer.WriteShort(DeadUnitID);
                buffer.WriteByte(PlacementMode);
                buffer.WriteByte(AirMode);
                buffer.WriteShort(IconID);
                buffer.WriteByte(HideInEditor);
                buffer.WriteShort(Unknown1);
                buffer.WriteByte(Enabled);
                buffer.WriteByte(Disabled);
                buffer.WriteShort(PlacementBypassTerrain1);
                buffer.WriteShort(PlacementBypassTerrain2);
                buffer.WriteShort(PlacementTerrain1);
                buffer.WriteShort(PlacementTerrain2);
                buffer.WriteFloat(EditorRadius1);
                buffer.WriteFloat(EditorRadius2);
                buffer.WriteByte(HillMode);
                buffer.WriteByte(VisibleInFog);
                buffer.WriteShort(TerrainRestriction);
                buffer.WriteByte(FlyMode);
                buffer.WriteShort(ResourceCapacity);
                buffer.WriteFloat(ResourceDecay);
                buffer.WriteByte(BlastType);
                buffer.WriteByte(Unknown2);
                buffer.WriteByte(InteractionMode);
                buffer.WriteByte(MinimapMode);
                buffer.WriteByte(CommandAttribute);
                buffer.WriteFloat(Unknown3A);
                buffer.WriteByte(MinimapColor);
                buffer.WriteInteger(LanguageDLLHelp);
                buffer.WriteInteger(LanguageDLLHotKeyText);
                buffer.WriteInteger(HotKey);
                buffer.WriteByte(Unselectable);
                buffer.WriteByte(Unknown6);
                buffer.WriteByte(UnknownSelectionMode);
                buffer.WriteByte(Unknown8);
                buffer.WriteByte(SelectionMask);
                buffer.WriteByte(SelectionShapeType);
                buffer.WriteByte(SelectionShape);
                buffer.WriteByte(Attribute);
                buffer.WriteByte(Civilization);
                buffer.WriteShort(Nothing);
                buffer.WriteByte(SelectionEffect);
                buffer.WriteByte(EditorSelectionColor);
                buffer.WriteFloat(SelectionRadius1);
                buffer.WriteFloat(SelectionRadius2);
                buffer.WriteFloat(HPBarHeight2);

                AssertListLength(ResourceStorages, 3);
                ResourceStorages.ForEach(e =>
                {
                    buffer.WriteShort(e.Type);
                    buffer.WriteFloat(e.Amount);
                    buffer.WriteByte(e.Enabled);
                });

                buffer.WriteByte((byte)DamageGraphics.Count);
                DamageGraphics.ForEach(e => e.WriteData(buffer));

                buffer.WriteShort(SelectionSound);
                buffer.WriteShort(DyingSound);
                buffer.WriteByte(AttackMode);
                buffer.WriteByte(EdibleMeat);
                buffer.WriteString(Name1);
                buffer.WriteShort(ID2);
                buffer.WriteShort(ID3);

                if(Type >= UnitType.Flag)
                    buffer.WriteFloat(Speed);
                if(Type >= UnitType.DeadFish)
                    DeadFish.WriteData(buffer);
                if(Type >= UnitType.Bird)
                    Bird.WriteData(buffer);
                if(Type >= UnitType.Type50)
                    Type50.WriteData(buffer);
                if(Type == UnitType.Projectile)
                    Projectile.WriteData(buffer);
                if(Type >= UnitType.Creatable)
                    Creatable.WriteData(buffer);
                if(Type == UnitType.Building)
                    Building.WriteData(buffer);
            }
Exemplo n.º 11
0
        public override void WriteData(RAMBuffer buffer)
        {
            AssertListLength(ResourceCosts, 3);
            ResourceCosts.ForEach(e =>
            {
                buffer.WriteShort(e.Type);
                buffer.WriteShort(e.Amount);
                buffer.WriteShort(e.Enabled);
            });

            buffer.WriteShort(TrainTime);
            buffer.WriteShort(TrainLocationID);
            buffer.WriteByte(ButtonID);
            buffer.WriteInteger(Unknown26);
            buffer.WriteInteger(Unknown27);
            buffer.WriteByte(Unknown28);
            buffer.WriteByte(HeroMode);
            buffer.WriteInteger(GarrisonGraphic);
            buffer.WriteFloat(DuplicatedMissilesMin);
            buffer.WriteByte(DuplicatedMissilesMax);

            AssertListLength(MissileSpawningArea, 3);
            MissileSpawningArea.ForEach(e => buffer.WriteFloat(e));

            buffer.WriteInteger(AlternativeProjectileUnit);
            buffer.WriteInteger(ChargingGraphic);
            buffer.WriteByte(ChargingMode);
            buffer.WriteShort(DisplayedPierceArmour);
        }
Exemplo n.º 12
0
        public override void WriteData(RAMBuffer buffer)
        {
            buffer.WriteShort(ConstructionGraphicID);
            buffer.WriteShort(SnowGraphicID);
            buffer.WriteByte(AdjacentMode);
            buffer.WriteShort(GraphicsAngle);
            buffer.WriteByte(DisappearsWhenBuilt);
            buffer.WriteShort(StackUnitID);
            buffer.WriteShort(FoundationTerrainID);
            buffer.WriteShort(OldTerrainLikeID);
            buffer.WriteShort(ResearchID);
            buffer.WriteByte(Unknown33);

            AssertListLength(Annexes, 4);
            Annexes.ForEach(e => e.WriteData(buffer));

            buffer.WriteShort(HeadUnit);
            buffer.WriteShort(TransformUnit);
            buffer.WriteShort(UnknownSound);
            buffer.WriteShort(ConstructionSound);
            buffer.WriteByte(GarrisonType);
            buffer.WriteFloat(GarrisonHealRate);
            buffer.WriteFloat(Unknown35);
            buffer.WriteShort(PileUnit);

            AssertListLength(LootingTable, 6);
            LootingTable.ForEach(e => buffer.WriteByte(e));
        }
Exemplo n.º 13
0
 public override void WriteData(RAMBuffer buffer)
 {
     buffer.WriteShort(UnitID);
     buffer.WriteFloat(MisplacementX);
     buffer.WriteFloat(MisplacementY);
 }