Exemplo n.º 1
0
 public static IObservable <Unit> OnConnectionFailed(this Godot.MultiplayerAPI obj)
 => obj.ObserveSignal("connection_failed");
Exemplo n.º 2
0
 public static IObservable <Unit> OnConnectedToServer(this Godot.MultiplayerAPI obj)
 => obj.ObserveSignal("connected_to_server");