コード例 #1
0
 public static IObservable <Unit> OnConnectionFailed(this Godot.MultiplayerAPI obj)
 => obj.ObserveSignal("connection_failed");
コード例 #2
0
 public static IObservable <Unit> OnConnectedToServer(this Godot.MultiplayerAPI obj)
 => obj.ObserveSignal("connected_to_server");