예제 #1
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 public static IObservable <Unit> OnConnectionFailed(this Godot.MultiplayerAPI obj)
 => obj.ObserveSignal("connection_failed");
예제 #2
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 public static IObservable <Unit> OnConnectedToServer(this Godot.MultiplayerAPI obj)
 => obj.ObserveSignal("connected_to_server");