Inheritance: global::ProtoBuf.IExtensible
 private void HandleActiveScene(Msg_RL_ActiveScene msg, PBChannel channel, int src, uint session)
 {
     //响应RoomServer消息,激活副本请求消息
     m_RoomProcessThread.OnActiveScene(msg.UserGuids, msg.SceneID);
 }
Exemplo n.º 2
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 internal void PlayerRequestActiveRoom(int targetSceneId, params ulong[] guids)
 {
     Msg_RL_ActiveScene builder = new Msg_RL_ActiveScene();
     builder.UserGuids.AddRange(guids);
     builder.SceneID = targetSceneId;
     connector_.SendMsgToLobby(builder);
 }