private void HandleActiveScene(Msg_RL_ActiveScene msg, PBChannel channel, int src, uint session) { //响应RoomServer消息,激活副本请求消息 m_RoomProcessThread.OnActiveScene(msg.UserGuids, msg.SceneID); }
internal void PlayerRequestActiveRoom(int targetSceneId, params ulong[] guids) { Msg_RL_ActiveScene builder = new Msg_RL_ActiveScene(); builder.UserGuids.AddRange(guids); builder.SceneID = targetSceneId; connector_.SendMsgToLobby(builder); }