Exemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>();
        Player = PlayerMovement.player;

        pawn                = transform.Find("Pawn");
        pawnLight           = transform.Find("PawnLight");
        pawnReflection      = transform.Find("PawnReflection");
        pawnLightReflection = transform.Find("PawnLightReflection");

        hitBox = transform.Find("Follower_Transparent");

        sRenderer            = pawn.GetComponent <SpriteRenderer>();
        sLRenderer           = pawnLight.GetComponent <SpriteRenderer>();
        sReflectionRenderer  = pawnReflection.GetComponent <SpriteRenderer>();
        sLReflectionRenderer = pawnLightReflection.GetComponent <SpriteRenderer>();

        pawnShadow = transform.Find("PawnShadow").GetComponent <SpriteRenderer>();

        followerLight = GetComponentInChildren <Light>();
    }
    void Awake()
    {
        SaveLoad.Load();

        fileDataPanel  = transform.Find("FileData").gameObject;
        continueButton = transform.Find("Continue").gameObject;

        Transform newGameButton  = transform.Find("NewGame");
        Transform settingsButton = transform.Find("Settings");

        Transform[] buttonTransforms = new Transform[]
        {
            continueButton.transform,
            newGameButton,
            settingsButton
        };
        for (int i = 0; i < 3; i++)
        {
            button[i]           = buttonTransforms[i].Find("ButtonTexture").GetComponent <GUITexture>();
            buttonHighlight[i]  = buttonTransforms[i].Find("ButtonHighlight").GetComponent <GUITexture>();
            buttonText[i]       = buttonTransforms[i].Find("Text").GetComponent <GUIText>();
            buttonTextShadow[i] = buttonText[i].transform.Find("TextShadow").GetComponent <GUIText>();
        }

        fileNumbersText       = continueButton.transform.Find("FileNumbers").GetComponent <GUIText>();
        fileNumbersTextShadow = fileNumbersText.transform.Find("FileNumbersShadow").GetComponent <GUIText>();
        fileSelected          = fileNumbersText.transform.Find("FileSelected").GetComponent <GUIText>();

        mapNameText       = fileDataPanel.transform.Find("MapName").GetComponent <GUIText>();
        mapNameTextShadow = mapNameText.transform.Find("MapNameShadow").GetComponent <GUIText>();
        dataText          = fileDataPanel.transform.Find("DataText").GetComponent <GUIText>();
        dataTextShadow    = dataText.transform.Find("DataTextShadow").GetComponent <GUIText>();

        for (int i = 0; i < 6; i++)
        {
            pokemon[i] = fileDataPanel.transform.Find("Pokemon" + i).GetComponent <GUITexture>();
        }
        Dialog = gameObject.GetComponent <DialogBoxHandler>();
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>();

        objectLight = this.GetComponentInChildren <Light>();
        if (objectLight != null)
        {
            if (!hasLight)
            {
                objectLight.enabled = false;
            }
            else
            {
                objectLight.enabled = true;
            }
        }

        enterSound = this.gameObject.GetComponent <AudioSource>();

        initPosition = transform.localPosition;
        initRotation = transform.localRotation;
        initScale    = transform.localScale;
    }
Exemplo n.º 4
0
    void Awake()
    {
        Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>();

        pauseTop    = transform.FindChild("PauseTop").GetComponent <GUITexture>();
        pauseBottom = transform.FindChild("PauseBottom").GetComponent <GUITexture>();

        selectedText       = transform.FindChild("SelectedText").GetComponent <GUIText>();
        selectedTextShadow = selectedText.transform.FindChild("SelectedTextShadow").GetComponent <GUIText>();

        iconPokedex  = transform.FindChild("IconPokedex").GetComponent <RotatableGUIItem>();
        iconParty    = transform.FindChild("IconParty").GetComponent <RotatableGUIItem>();
        iconBag      = transform.FindChild("IconBag").GetComponent <RotatableGUIItem>();
        iconTrainer  = transform.FindChild("IconTrainer").GetComponent <RotatableGUIItem>();
        iconSave     = transform.FindChild("IconSave").GetComponent <RotatableGUIItem>();
        iconSettings = transform.FindChild("IconSettings").GetComponent <RotatableGUIItem>();

        saveDataDisplay = transform.FindChild("SaveDataDisplay").GetComponent <GUITexture>();
        mapName         = saveDataDisplay.transform.FindChild("MapName").GetComponent <GUIText>();
        mapNameShadow   = mapName.transform.FindChild("MapNameShadow").GetComponent <GUIText>();
        dataText        = saveDataDisplay.transform.FindChild("DataText").GetComponent <GUIText>();
        dataTextShadow  = dataText.transform.FindChild("DataTextShadow").GetComponent <GUIText>();
    }
Exemplo n.º 5
0
    void Awake()
    {
        SettingsAudio = transform.GetComponent <AudioSource>();
        Dialog        = gameObject.GetComponent <DialogBoxHandler>();

        selectRow = transform.Find("selectRow").GetComponent <GUITexture>();

        textSpeed              = transform.Find("TextSpeed").GetComponent <GUIText>();
        textSpeedShadow        = textSpeed.transform.Find("TextSpeedShadow").GetComponent <GUIText>();
        textSpeedHighlight     = textSpeed.transform.Find("TextSpeedHighlight").GetComponent <GUIText>();
        musicVolume            = transform.Find("MusicVolume").GetComponent <GUIText>();
        musicVolumeShadow      = musicVolume.transform.Find("MusicVolumeShadow").GetComponent <GUIText>();
        musicVolumeHighlight   = musicVolume.transform.Find("MusicVolumeHighlight").GetComponent <GUIText>();
        sfxVolume              = transform.Find("SFXVolume").GetComponent <GUIText>();
        sfxVolumeShadow        = sfxVolume.transform.Find("SFXVolumeShadow").GetComponent <GUIText>();
        sfxVolumeHighlight     = sfxVolume.transform.Find("SFXVolumeHighlight").GetComponent <GUIText>();
        frameStyle             = transform.Find("FrameStyle").GetComponent <GUIText>();
        frameStyleShadow       = frameStyle.transform.Find("FrameStyleShadow").GetComponent <GUIText>();
        battleScene            = transform.Find("BattleScene").GetComponent <GUIText>();
        battleSceneShadow      = battleScene.transform.Find("BattleSceneShadow").GetComponent <GUIText>();
        battleSceneHighlight   = battleScene.transform.Find("BattleSceneHighlight").GetComponent <GUIText>();
        customSprites          = transform.Find("CustomSprites").GetComponent <GUIText>();
        customSpritesShadow    = customSprites.transform.Find("CustomSpritesShadow").GetComponent <GUIText>();
        customSpritesHighlight = customSprites.transform.Find("CustomSpritesHighlight").GetComponent <GUIText>();
        screenSize             = transform.Find("ScreenSize").GetComponent <GUIText>();
        screenSizeShadow       = screenSize.transform.Find("ScreenSizeShadow").GetComponent <GUIText>();
        screenSizeHighlight    = screenSize.transform.Find("ScreenSizeHighlight").GetComponent <GUIText>();
        fullscreen             = transform.Find("Fullscreen").GetComponent <GUIText>();
        fullscreenShadow       = fullscreen.transform.Find("FullscreenShadow").GetComponent <GUIText>();
        fullscreenHighlight    = fullscreen.transform.Find("FullscreenHighlight").GetComponent <GUIText>();

        DialogBox           = transform.Find("Description").gameObject;
        DialogBoxText       = DialogBox.transform.Find("DescriptionText").GetComponent <GUIText>();
        DialogBoxTextShadow = DialogBox.transform.Find("DescriptionTextShadow").GetComponent <GUIText>();
        DialogBoxBorder     = DialogBox.transform.Find("DescriptionBorder").GetComponent <GUITexture>();
    }
Exemplo n.º 6
0
	// Use this for initialization
	void Awake () {
		Dialog = GameObject.Find("GUI").GetComponent<DialogBoxHandler>();
	}
Exemplo n.º 7
0
 void Awake()
 {
     Dialog      = GameObject.Find("GUI").GetComponent <DialogBoxHandler>();
     spriteLight = transform.FindChild(gameObject.name + "_SpriteLight").GetComponent <SpriteRenderer>();
     PClight     = GetComponentInChildren <Light>();
 }