GetSkillInfoById() public method

public GetSkillInfoById ( int skillId ) : SkillInfo
skillId int
return SkillInfo
        internal static SkillInfo NpcFindCanUseSkill(EntityInfo npc, AiData_General aidata, bool includeManualSkill)
        {
            SkillInfo      selectSkill = null;
            SkillStateInfo skStateInfo = npc.GetSkillStateInfo();
            int            priority    = -1;
            SkillInfo      skInfo      = null;
            long           curTime     = TimeUtility.GetLocalMilliseconds();

            if (includeManualSkill && npc.ManualSkillId > 0)
            {
                skInfo = skStateInfo.GetSkillInfoById(npc.ManualSkillId);
                if (null != skInfo && !skInfo.IsInCd(curTime))
                {
                    selectSkill = skInfo;
                }
            }
            if (null == selectSkill)
            {
                if (npc.AutoSkillIds.Count <= 0)
                {
                    return(null);
                }
                int randIndex = Helper.Random.Next(0, npc.AutoSkillIds.Count);
                skInfo = skStateInfo.GetSkillInfoById(npc.AutoSkillIds[randIndex]);
                if (null != skInfo && !skInfo.IsInCd(curTime))
                {
                    selectSkill = skInfo;
                }
                else
                {
                    for (int i = 0; i < npc.AutoSkillIds.Count; i++)
                    {
                        skInfo = skStateInfo.GetSkillInfoById(npc.AutoSkillIds[i]);
                        if (null != skInfo && !skInfo.IsInCd(curTime) && skInfo.InterruptPriority > priority)
                        {
                            selectSkill = skInfo;
                            priority    = skInfo.InterruptPriority;
                        }
                    }
                }
            }
            if (null != selectSkill)
            {
                aidata.LastUseSkillTime = TimeUtility.GetLocalMilliseconds();
            }
            return(selectSkill);
        }
 static public int GetSkillInfoById(IntPtr l)
 {
     try {
         GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetSkillInfoById(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }