AddImpact() public method

public AddImpact ( ImpactInfo info ) : void
info ImpactInfo
return void
 static public int AddImpact(IntPtr l)
 {
     try {
         GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l);
         GameFramework.ImpactInfo     a1;
         checkType(l, 2, out a1);
         self.AddImpact(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }