AddSkill() public method

public AddSkill ( SkillInfo info ) : void
info SkillInfo
return void
 static public int AddSkill(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l);
             GameFramework.SkillInfo      a1;
             checkType(l, 2, out a1);
             self.AddSkill(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             GameFramework.SkillStateInfo self = (GameFramework.SkillStateInfo)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             GameFramework.SkillInfo a2;
             checkType(l, 3, out a2);
             self.AddSkill(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }