static int QPYX_SendBuffer_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); DNet.GameWebSocketClient QPYX_obj_YXQP = (DNet.GameWebSocketClient)ToLua.CheckObject <DNet.GameWebSocketClient>(L_YXQP, 1); DNet.Buffer QPYX_arg0_YXQP = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); QPYX_obj_YXQP.SendBuffer(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int SendBuffer(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DNet.GameWebSocketClient obj = (DNet.GameWebSocketClient)ToLua.CheckObject <DNet.GameWebSocketClient>(L, 1); DNet.Buffer arg0 = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SendBuffer(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }