static int QPYX_SendBuffer_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         DNet.GameWebSocketClient QPYX_obj_YXQP = (DNet.GameWebSocketClient)ToLua.CheckObject <DNet.GameWebSocketClient>(L_YXQP, 1);
         DNet.Buffer QPYX_arg0_YXQP             = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L_YXQP, 2);
         bool        QPYX_arg1_YXQP             = LuaDLL.luaL_checkboolean(L_YXQP, 3);
         QPYX_obj_YXQP.SendBuffer(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Ejemplo n.º 2
0
 static int SendBuffer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         DNet.GameWebSocketClient obj = (DNet.GameWebSocketClient)ToLua.CheckObject <DNet.GameWebSocketClient>(L, 1);
         DNet.Buffer arg0             = (DNet.Buffer)ToLua.CheckObject <DNet.Buffer>(L, 2);
         bool        arg1             = LuaDLL.luaL_checkboolean(L, 3);
         obj.SendBuffer(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }