/// <summary> /// Process when a player leaves his battle screen. /// </summary> /// <param name="player">The player who exits his battle screen.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessExitBattle(Player player, GameWorld world) { #if DEBUG Log.WriteDebug("In ProcessExitBattle()"); #endif world.HandleExitBattle(player); }
/// <summary> /// Process when a player leaves his battle screen. /// </summary> /// <param name="player">The player who exits his battle screen.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessExitBattle(Player player, GameWorld world) { #if DEBUG Log.WriteDebug("In ProcessExitBattle()"); #endif world.HandleExitBattle(player); }