public override void AppendHandleDamage(int dmgAmt, Creature attacker, ImmunityType type, GameWorld world, bool magic) { world.AppendAddDamage(attacker, this, dmgAmt, type, magic); }
public override void AppendHandleDamage(int dmgAmt, Creature attacker, ImmunityType type, GameWorld world, bool magic) { world.AppendAddDamage(attacker, this, dmgAmt, type, magic); }