public void OnCommand(ConsoleArgs args)
 {
     if (args.TryParse(0, out float val))
     {
         Time.scale = val.min(0);
     }
 }
 public void OnCommand(ConsoleArgs args)
 {
     show = !show;
     if (show)
     {
         this.StartUpdates();
     }
 }
        public void OnCommand(ConsoleArgs value)
        {
            if (value.original.Length < 5)
            {
                return;
            }
            string val = value.original.Remove(0, 4);

            _Core.Console.Log(val);
        }
 public void OnCommand(ConsoleArgs value)
 {
     if (value.TryParse(0, out int val))
     {
         if (val < Godot.OS.GetScreenCount() && val >= 0)
         {
             Godot.OS.CurrentScreen = val;
         }
     }
 }
 public void OnCommand(ConsoleArgs value)
 {
     Scene.Tree.Paused = false;
 }
 public void OnCommand(ConsoleArgs value)
 {
     Godot.OS.WindowMaximized = !Godot.OS.WindowMaximized;
 }
 public void OnCommand(ConsoleArgs value)
 {
     Scene.Tree.Quit();
 }
 public void OnCommand(ConsoleArgs args)
 {
     show = !show;
     this.StartUpdates(true);
 }
 public void OnCommand(ConsoleArgs args)
 {
     _Core.Console.Clear();
 }
 public void OnCommand(ConsoleArgs value)
 {
     Godot.OS.WindowFullscreen = !Godot.OS.WindowFullscreen;
 }
 public void OnCommand(ConsoleArgs value)
 {
     Godot.OS.WindowBorderless = !Godot.OS.WindowBorderless;
 }