public void OnCommand(ConsoleArgs args) { if (args.TryParse(0, out float val)) { Time.scale = val.min(0); } }
public void OnCommand(ConsoleArgs args) { show = !show; if (show) { this.StartUpdates(); } }
public void OnCommand(ConsoleArgs value) { if (value.original.Length < 5) { return; } string val = value.original.Remove(0, 4); _Core.Console.Log(val); }
public void OnCommand(ConsoleArgs value) { if (value.TryParse(0, out int val)) { if (val < Godot.OS.GetScreenCount() && val >= 0) { Godot.OS.CurrentScreen = val; } } }
public void OnCommand(ConsoleArgs value) { Scene.Tree.Paused = false; }
public void OnCommand(ConsoleArgs value) { Godot.OS.WindowMaximized = !Godot.OS.WindowMaximized; }
public void OnCommand(ConsoleArgs value) { Scene.Tree.Quit(); }
public void OnCommand(ConsoleArgs args) { show = !show; this.StartUpdates(true); }
public void OnCommand(ConsoleArgs args) { _Core.Console.Clear(); }
public void OnCommand(ConsoleArgs value) { Godot.OS.WindowFullscreen = !Godot.OS.WindowFullscreen; }
public void OnCommand(ConsoleArgs value) { Godot.OS.WindowBorderless = !Godot.OS.WindowBorderless; }