public static bool Init(MakeMissileTarget mmt)
 {
     if (instance)
     {
         return(true);
     }
     if (!WorldRigidbodiesContainer)
     {
         return(false);
     }
     instance     = worldRigidbodiesContainer.gameObject.AddComponent <AAMissileFiredProbe>();
     instance.mmt = mmt;
     return(true);
 }
 private void OnDestroy()
 {
     Util.GameWorld = null;
     Aircraft.events["AircraftGenerated"].RemoveEventHandler(null, delAircraftGeneratred);
     _Instance = null;
 }