public static bool Init(MakeMissileTarget mmt) { if (instance) { return(true); } if (!WorldRigidbodiesContainer) { return(false); } instance = worldRigidbodiesContainer.gameObject.AddComponent <AAMissileFiredProbe>(); instance.mmt = mmt; return(true); }
private void OnDestroy() { Util.GameWorld = null; Aircraft.events["AircraftGenerated"].RemoveEventHandler(null, delAircraftGeneratred); _Instance = null; }