The turret part detects guns and cannons connected to it, you won't need other rotators/pistons for movement, the turret also won't detect guns connected on another rotator
- Fired missiles now can be targeted**
- Press M to enable mouse aiming
- Press O to create a debugging target (click RMB to let it run to cursor)
- Press 9/0 to switch targets
- Switch between turrets using the UI panel to control one single turret
- Hold Right Alt to set/toggole on all turrets simultaneously
Ability to change rotator position
Specifing weapons for turret manually