public static void GlTexGen(int glS, int glObjectPlane, FloatBuffer func76907A) { Utils.Edge.Diagnostic.Internal.NotImplemented(); }
public static void GlVertexPointer(int p0, int glFloat, FloatBuffer floatBuffer) { Utils.Edge.Diagnostic.Internal.NotImplemented(); }
public static void GlLightModel(int glLightModelAmbient, FloatBuffer setColorBuffer) { Utils.Edge.Diagnostic.Internal.NotImplemented(); }
public static void GlLight(int glLight0, int glPosition, FloatBuffer setColorBuffer) { Utils.Edge.Diagnostic.Internal.NotImplemented(); }
public static void GlGetFloat(int glProjectionMatrix, FloatBuffer projectionMatrixBuffer) { Utils.Edge.Diagnostic.Internal.NotImplemented(); }
public static void GlFog(int glFogColor, FloatBuffer setFogColorBuffer) { Utils.Edge.Diagnostic.Internal.NotImplemented(); }
public static void GluUnProject(float var2, float var3, float f, FloatBuffer modelview, FloatBuffer projection, IntBuffer viewport, FloatBuffer objectCoords) { throw new System.NotImplementedException(); }