Esempio n. 1
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 public static void GlTexGen(int glS, int glObjectPlane, FloatBuffer func76907A)
 {
     Utils.Edge.Diagnostic.Internal.NotImplemented();
 }
Esempio n. 2
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 public static void GlVertexPointer(int p0, int glFloat, FloatBuffer floatBuffer)
 {
     Utils.Edge.Diagnostic.Internal.NotImplemented();
 }
Esempio n. 3
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 public static void GlLightModel(int glLightModelAmbient, FloatBuffer setColorBuffer)
 {
     Utils.Edge.Diagnostic.Internal.NotImplemented();
 }
Esempio n. 4
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 public static void GlLight(int glLight0, int glPosition, FloatBuffer setColorBuffer)
 {
     Utils.Edge.Diagnostic.Internal.NotImplemented();
 }
Esempio n. 5
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 public static void GlGetFloat(int glProjectionMatrix, FloatBuffer projectionMatrixBuffer)
 {
     Utils.Edge.Diagnostic.Internal.NotImplemented();
 }
Esempio n. 6
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 public static void GlFog(int glFogColor, FloatBuffer setFogColorBuffer)
 {
     Utils.Edge.Diagnostic.Internal.NotImplemented();
 }
Esempio n. 7
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 public static void GluUnProject(float var2, float var3, float f, FloatBuffer modelview, FloatBuffer projection, IntBuffer viewport, FloatBuffer objectCoords)
 {
     throw new System.NotImplementedException();
 }