//RandomTriangleScene triangles; /// <summary> /// Creates a new scene. This can be done after GL context has been created. /// </summary> public Scene() { BigModelsEnabled = true; ShaderManager = new MaterialShaderManager(); LoadResources(); LoadMaterials(); }
//RandomTriangleScene triangles; /// <summary> /// Creates a new scene. This can be done after GL context has been created. /// </summary> public Scene() { BigModelsEnabled = true; ShaderManager = new MaterialShaderManager(); LoadResources(); LoadMaterials(); }