Exemple #1
0
        //RandomTriangleScene triangles;
        /// <summary>
        /// Creates a new scene. This can be done after GL context has been created.
        /// </summary>
        public Scene()
        {
            BigModelsEnabled = true;

            ShaderManager = new MaterialShaderManager();

            LoadResources();
            LoadMaterials();
        }
Exemple #2
0
        //RandomTriangleScene triangles;

        /// <summary>
        /// Creates a new scene. This can be done after GL context has been created.
        /// </summary>
        public Scene()
        {
            BigModelsEnabled = true;

            ShaderManager = new MaterialShaderManager();

            LoadResources();
            LoadMaterials();
        }