public static bool IsReachGuildJoinLimit(int playerPvpLevel, int playerRankGrade)
        {
            GuildInfo currentGuildInfo = Singleton <CGuildModel> .GetInstance().CurrentGuildInfo;

            return(playerPvpLevel >= (int)currentGuildInfo.briefInfo.LevelLimit && CLadderSystem.GetGradeDataByShowGrade(CGuildHelper.GetFixedPlayerRankGrade(playerRankGrade)).bLogicGrade >= CLadderSystem.GetGradeDataByShowGrade((int)currentGuildInfo.briefInfo.GradeLimit).bLogicGrade);
        }
Exemplo n.º 2
0
        public static bool IsReachGuildJoinLimit(int playerPvpLevel, int playerRankGrade)
        {
            GuildInfo currentGuildInfo = Singleton <CGuildModel> .GetInstance().CurrentGuildInfo;

            return(playerPvpLevel >= (int)currentGuildInfo.briefInfo.LevelLimit && CGuildHelper.GetFixedPlayerRankGrade(playerRankGrade) >= (int)currentGuildInfo.briefInfo.GradeLimit);
        }