public static bool IsReachGuildJoinLimit(int playerPvpLevel, int playerRankGrade) { GuildInfo currentGuildInfo = Singleton <CGuildModel> .GetInstance().CurrentGuildInfo; return(playerPvpLevel >= (int)currentGuildInfo.briefInfo.LevelLimit && CLadderSystem.GetGradeDataByShowGrade(CGuildHelper.GetFixedPlayerRankGrade(playerRankGrade)).bLogicGrade >= CLadderSystem.GetGradeDataByShowGrade((int)currentGuildInfo.briefInfo.GradeLimit).bLogicGrade); }
public static bool IsReachGuildJoinLimit(int playerPvpLevel, int playerRankGrade) { GuildInfo currentGuildInfo = Singleton <CGuildModel> .GetInstance().CurrentGuildInfo; return(playerPvpLevel >= (int)currentGuildInfo.briefInfo.LevelLimit && CGuildHelper.GetFixedPlayerRankGrade(playerRankGrade) >= (int)currentGuildInfo.briefInfo.GradeLimit); }