void CreateQuestionLivingLetters() { livingLetters.Clear(); for (int i = 0; i < game.questionLivingLetterBox.lettersPosition.Length - 1; i++) { QuestionLivingLetter questionLetter = CreateQuestionLivingLetter(); questionLetter.ClearQuestionText(); questionLetter.PlayStillAnimation(); questionLetter.EnableCollider(false); questionLetter.GoToPosition(i); questionLetter.playWhenDragged = playWhenDragged; livingLetters.Add(questionLetter); } }