public void Update(float delta) { if (hidePipesTimer > 0) { hidePipesTimer -= delta; if (hidePipesTimer <= 0) { questionLivingLetter.Sucked = false; questionLivingLetter.GoToFirstPostion(); game.pipesAnswerController.HidePipes(); } } }
public void Update(float delta) { if (hidePipesTimer > 0) { hidePipesTimer -= delta; if (hidePipesTimer <= 0) { questionLivingLetter.Sucked = false; questionLivingLetter.GoToFirstPostion(); game.pipesAnswerController.HidePipes(); } } }